Barboach in Elite Redux
#339 · Water / Ground · see locations below
WaterGround
Abilities
Unaware, Water Absorb, Field Explorer (hidden)
Base stats
Compared with the official games
- Stats Attack 48 → 68, Defense 43 → 73, Sp. Atk 46 → 68 (total 288 → 360)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Electrocytes, Oblivious, Earth Eater
- What the innates do: Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Oblivious — Immune to infatuation, Scare, Intimidate and Taunt. · Earth Eater — Heals 25% of max HP when hit by a Ground move.
- Abilities you pick one of: Unaware — Ignores foes' stat changes, both positive and negative ones. · Water Absorb — Heals 25% of max HP when hit by a Water-type move. · Field Explorer — Boosts field moves by 50%. Cut, Surf, Strength etc.
- Evolves into Whiscash at level 30
- Tutor moves: Aqua Ring, Attract, Bulldoze, Calm Mind, Charge Beam, Clear Smog, Dig, Discharge, Dive, Dragon Cheer, Earth Power, Earthquake, Electric Terrain, Endure, Facade, Flip Turn, Gastro Acid, Headbutt, Helping Hand, Hidden Power, Metronome, Mist, Protect, Rain Dance, Rest, Return, Rock Slide, Safeguard, Secret Power, Sleep Talk, Snore, Soak, Stealth Rock, Stone Edge, Substitute, Surf, Thunder, Thunder Wave, Thunderbolt, Water Pulse, Weather Ball, Whirlpool, Wide Guard, Zen Headbutt
- Egg groups: Water 2
- Height 0.4 m, weight 1.9 kg
Where to find Barboach
| Area | Method | Level | |
|---|---|---|---|
| Route 114 | Old Rod | — | |
| Route 114 | Good Rod | — | |
| Meteor Falls 1F 1R | Old Rod | — | |
| Meteor Falls 1F 1R | Good Rod | — | |
| Meteor Falls 1F 2R | Old Rod | — | |
| Meteor Falls 1F 2R | Good Rod | — | |
| Meteor Falls B1F 1R | Old Rod | — | |
| Meteor Falls B1F 1R | Good Rod | — | |
| Meteor Falls B1F 2R | Old Rod | — | |
| Meteor Falls B1F 2R | Good Rod | — | |
| Route 120 | Old Rod | — | |
| Route 120 | Good Rod | — | |
| Scorched Slab | Old Rod | — | |
| Scorched Slab | Good Rod | — | |
| Scorched Slab | Super Rod | — | |
| Scorched Slab B1F | Old Rod | — | |
| Scorched Slab B1F | Good Rod | — | |
| Scorched Slab B1F | Super Rod | — | |
| Victory Road B2F | Old Rod | — | |
| Victory Road B2F | Good Rod | — | |
| Altering Cave | Old Rod | — | |
| Altering Cave B1F | Old Rod | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 20 |
| 1 | Mud-Slap Hurls mud in the foe's face dealing repeated damage. | Ground | Spec | 25 | 100 | 10 |
| 1 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 1 | Waterfall Charges the foe with speed to climb waterfalls. | Water | Phys | 85 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Mud Shot Priority +1. 10% Speed drop chance. Has +1 priority. | Ground | Spec | 40 | 100 | 15 |
| 17 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 70 | 100 | 15 |
| 17 | Wave Crash A life-risking tackle that with 33% recoil damage. | Water | Phys | 120 | 100 | 10 |
| 24 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 24 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 24 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 24 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 37 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 37 | Dragon Dance A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 37 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 5 |
| 46 | Belch Lets out a loud belch. Must eat a Berry to use it. | Poison | Spec | 120 | 100 | 5 |
| 46 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 46 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 46 | Triple Dive Hits 3 times. | Water | Phys | 20 | 90 | 10 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Spit Up Spits up stored stockpiles for heavy damage. | Normal | Spec | 120 | 100 | 2 |
| 51 | Swallow Swallows down Stockpiles to restore HP. | Normal | Stat | — | — | 2 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|