#339 · Pokémon Definitive Platinum · unchanged from the official games
Barboach
WaterGroundOblivious, Anticipation, Hydration (hidden)
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mud-Slap Has a chance to lower the target’s accuracy by one stage. | Ground | Spec | 20 | 100 | 10 |
| 6 | Mud Sport Halves all Electric-type damage. | Ground | Stat | — | — | 15 |
| 6 | Water Sport Halves all Fire-type damage. | Water | Stat | — | — | 15 |
| 10 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 14 | Mud Bomb Has a chance to lower the target’s accuracy by one stage. | Ground | Spec | 65 | 85 | 10 |
| 18 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 22 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 26 | Magnitude Power varies randomly from 10 to 150. | Ground | Phys | — | 100 | 30 |
| 31 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 31 | Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Spec | 40 | 100 | 15 |
| 35 | Aqua Tail Inflicts regular damage with no additional effect. | Water | Phys | 90 | 90 | 10 |
| 39 | Earthquake Inflicts regular damage and can hit Dig users. | Ground | Phys | 100 | 100 | 10 |
| 43 | Future Sight Hits the target two turns later. | Psychic | Spec | 80 | 90 | 15 |
| 47 | Fissure Causes a one-hit KO. | Ground | Phys | — | 30 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 1 |
| TM13 | Ice Beam | Ice | 95 |
| TM14 | Blizzard | Ice | 120 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 50 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM58 | Endure | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 95 |
| HM07 | Waterfall | Water | 80 |
Where to find Barboach
| Area | Method | Level | |
|---|---|---|---|
| Oreburgh Gate | Good Rod | 25 | |
| Eterna City | Good Rod | 25 | |
| Route 208 | Good Rod | 25 | |
| Route 210 | Good Rod | 25 | |
| Great Marsh | Good Rod | 25 | |
| Mt. Coronet (3) Majority of areas | Good Rod | 25 | |
| Victory Road (1) | Good Rod | 25 | |
| Victory Road (2) | Good Rod | 25 | |
| Route 225 | Good Rod | 25 | |
| Route 227 | Good Rod | 25 | |
| Route 228 | Good Rod | 25 | |
| Route 229 | Good Rod | 25 |