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Salamence
#373 · Pokémon Exceeded · unchanged from the official games

Salamence

DragonFlyingIntimidate, Moxie (hidden)

In Exceeded: Not in the wild: evolve Shelgon at level 50. Its type (Dragon / Flying) and base stats (total 600) are the same as in the official games. 8 of its 21 level-up moves are new compared with Pokémon Emerald, including Dragon Fang and Dragon Tail.

Level-up moves 31

LvMoveTypeCatPowAccPP
0Fly
Flies up on the first turn, then strikes the next turn.
FlyingPhys909515
1Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
1Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
1Dragon Fang
A bite attack that may raise the user's Attack.
DragonPhys759515
1Dragon Tail
Knocks the foe away to end the battle.
DragonPhys609010
1DragonBreath
Super effective on Dragon- types. May cause burn.
FireSpec7010020
1Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys659515
1Fly
Flies up on the first turn, then strikes the next turn.
FlyingPhys909515
1Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
1Protect
Evades attack, but may fail if used in succession.
NormalStat——10
1Rage
Raises the user's Attack every time it is hit.
NormalPhys2010020
1Ravine Terrain
Summons a ravine for 5 turns. Reduce damage.
FlyingStat——10
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys659515
6Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
8Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
16Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
17Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
25DragonBreath
Super effective on Dragon- types. May cause burn.
FireSpec7010020
26Focus Energy
Ups defenses, crit ratio, Focus Blast and Focus Punch.
NormalStat——30
30Protect
Evades attack, but may fail if used in succession.
NormalStat——10
36Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
37Scary Face
Frightens with a scary face to sharply reduce Speed.
NormalStat—10010
39Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
47Dragon Claw
Slashes the foe with sharp claws.
DragonPhys8010015
50Fly
Flies up on the first turn, then strikes the next turn.
FlyingPhys909515
51Flamethrower
A powerful fire attack that may inflict a burn.
FireSpec9510015
64Outrage
A rampage of 2 to 3 turns that confuses the user.
DragonPhys12010010
70Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
80Dragon Tail
Knocks the foe away to end the battle.
DragonPhys609010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 30

#Move · where to get itTypePow
TM02Dragon Claw
Not handed out, sold or hidden anywhere in this game's own map data
Dragon80
TM05Roar
Route 114
Normal—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM23Iron Tail
Not handed out, sold or hidden anywhere in this game's own map data
Steel100
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM35Flamethrower
Mauville City — Game Corner
Fire95
TM38Fire Blast
Lilycove City — Department Store 4F
Fire120
TM39Rock Tomb
Rustboro City Gym
Rock60
TM40Aerial Ace
Fortree City Gym
Flying60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM47Steel Wing
Granite Cave — Steven's Room
Steel80
TM59Natural Gift
Slateport City
Normal1
TM65Fog
Fortree City — School
Flying—
TM66Headbutt
Petalburg Woods
Normal70
HM01Cut
Rustboro City — Cutter's House
Normal50
HM02Fly
Route 119
Flying90
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Salamence

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Overwhelm, Rampage
  • What the innates do: Overwhelm — Hits Fairy-type Pokémon. · Rampage — Moves have no recharge.
  • Abilities you pick one of: Intimidate — Lowers the foe's Attack. · Moxie
  • Hidden ability: Moxie
  • How its abilities arrive: Intimidate, Menace (always on) from the start; Moxie at Lv 18; Rampage (always on) at Lv 54; Overwhelm (always on) at Lv 59
  • Abilities a tutor can teach it: Dragon Hoard
  • Mega Evolves into Salamence (Mega) holding the Salamencite
  • Tutor moves: Body Slam, Defense Curl, Double-Edge, Endure, Fury Cutter, Mimic, Mud-Slap, Rock Slide, Rollout, Sleep Talk, Snore, Substitute, Swagger, Swift
  • Egg groups: Dragon
  • Catch rate 45