Salamence in Blaze Black 2 & Volt White 2
#373 · Dragon / Flying · see locations below
DragonFlying
Abilities
Intimidate, Moxie, Moxie (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Intimidate, Intimidate, Moxie.
Where to find Salamence
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 1 | Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Phys | 65 | 95 | 15 |
| 1 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 1 | Hydro Pump** New to this hack Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Phys | 20 | 100 | 20 |
| 1 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Phys | 65 | 95 | 15 |
| 5 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 10 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 16 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 20 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 25 | Ember Has a chance to burn the target. | Fire | Spec | 40 | 100 | 25 |
| 30 | Protect Prevents any moves from hitting the user this turn. | Normal | Stat | — | — | 10 |
| 32 | Dragon Breath Has a chance to paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 37 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 43 | Scary Face Lowers the target’s Speed by two stages. | Normal | Stat | — | 100 | 10 |
| 50 | Fly User flies high into the air, dodging all attacks, and hits next turn. | Flying | Phys | 90 | 95 | 15 |
| 53 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Phys | 80 | 100 | 15 |
| 61 | Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Phys | 80 | 100 | 15 |
| 70 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 75 | Dragon Dance** New to this hack Raises the user’s Attack and Speed by one stage. | Dragon | Stat | — | — | 20 |
| 80 | Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Phys | 60 | 90 | 10 |
| 85 | Outrage** New to this hack Hits every turn for 2-3 turns, then confuses the user. | Dragon | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Hone Claws Route 23 — given to you | Dark | — |
| TM02 | Dragon Claw Victory Road — given to you | Dragon | 80 |
| TM05 | Roar Same place as Black 2 / White 2 | Normal | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM35 | Flamethrower Reversal Mountain — in an item ball | Fire | 95 |
| TM38 | Fire Blast Same place as Black 2 / White 2 | Fire | 120 |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM40 | Aerial Ace Same place as Black 2 / White 2 | Flying | 60 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM58 | Hurricane Wherever Black 2 / White 2 put TM58 (it held Sky Drop there) | Flying | 120 |
| TM59 | Incinerate Virbank Complex — in an item ball | Fire | 50 |
| TM65 | Shadow Claw Same place as Black 2 / White 2 | Ghost | 90 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM71 | Stone Edge Victory Road — in an item ball | Rock | 100 |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM82 | Dragon Tail Same place as Black 2 / White 2 | Dragon | 60 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM01 | Cut Same place as Black 2 / White 2 | Grass | 60 |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |