#127 · Pokémon Emerald Seaglass · unchanged from the official games
Salamence
DragonFlyingIntimidate, Moxie (hidden)
In Emerald Seaglass: It is not in any of this guide's encounter tables. Its type (Dragon / Flying), base stats (total 600) and abilities are the same as in the official games. 5 of its 18 level-up moves are new compared with Pokémon Emerald, including Dragon Tail and Fire Fang.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 1 | Dragon Tail | Dragon | Phys | 60 | 90 | 10 |
| 1 | Ember A weak fire attack that may inflict a burn. | Fire | Spec | 40 | 100 | 25 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 100 | 15 |
| 1 | Fly On evolution Flies up on the first turn, then strikes the next turn. | Flying | Phys | 90 | 95 | 15 |
| 1 | Fly Flies up on the first turn, then strikes the next turn. | Flying | Phys | 90 | 95 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 1 | Rage Raises the user's Attack every time it is hit. | Normal | Phys | 20 | 100 | 20 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
| 4 | Ember A weak fire attack that may inflict a burn. | Fire | Spec | 40 | 100 | 25 |
| 7 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 10 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 13 | Dragon Breath Strikes the foe with an incredible blast of breath. | Dragon | Spec | 60 | 100 | 20 |
| 17 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 21 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 25 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 29 | Dragon Claw Slashes the foe with sharp claws. | Dragon | Phys | 80 | 100 | 15 |
| 35 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 42 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 49 | Flamethrower A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 63 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw Sootopolis City (shop) | Dragon | 80 |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Sootopolis City (shop) | Poison | — |
| TM11 | Sunny Day Sootopolis City (shop) | Fire | — |
| TM15 | Hyper Beam Lilycove City (shop) | Normal | 150 |
| TM17 | Protect Lilycove City (shop) | Normal | — |
| TM18 | Rain Dance Sootopolis City (shop) | Water | — |
| TM23 | Iron Tail Sootopolis City (shop) | Steel | 100 |
| TM26 | Earthquake Sootopolis City (shop) | Ground | 100 |
| TM31 | Brick Break Sootopolis City | Fighting | 75 |
| TM32 | Double Team Sootopolis City (shop) | Normal | — |
| TM35 | Flamethrower Sootopolis City (shop) | Fire | 90 |
| TM38 | Fire Blast Lilycove City (shop) | Fire | 110 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM45 | Attract Lilycove City | Normal | — |
| TM47 | Steel Wing Granite Cave | Steel | 70 |
| TM52 | Thunder Fang Not handed out or hidden anywhere in the game's own map scripts — not placed | Electric | 65 |
| TM54 | Fire Fang Not handed out or hidden anywhere in the game's own map scripts — not placed | Fire | 65 |
| TM55 | Psychic Fangs Not handed out or hidden anywhere in the game's own map scripts — not placed | Psychic | 85 |
Where to find Salamence
Not found in the wild — evolve or trade for it.