#252 · Pokémon Omega Ruby Origins · changed in this game
Manectric (Mega)
ElectricIntimidate
In Omega Ruby Origins: Not in the wild: evolve Manectric with the Evo. Gem. Electric type, base stats total 575.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Fang Has a 10 chance to burn the target. | Fire | Phys | 65 | 95 | 15 |
| 1 | Howl Howls to raise the spirit and boosts ATTACK. | Normal | Stat | 0 | 0 | 40 |
| 1 | Ice Fang Has a 10 chance to freeze the target. | Ice | Phys | 65 | 95 | 15 |
| 1 | Leer Frightens the foe with a leer to lower DEFENSE. | Normal | Stat | 0 | 100 | 30 |
| 1 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | 0 | 0 | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | 0 | 90 | 20 |
| 12 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 16 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | 0 | 20 |
| 20 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 24 | Thunder Fang Has a 10 chance to paralyze the target. | Electric | Phys | 65 | 95 | 15 |
| 30 | Roar Makes the foe flee to end the battle. | Normal | Stat | 0 | 0 | 20 |
| 36 | Discharge May paralyze opponent. | Electric | Spec | 80 | 100 | 15 |
| 42 | Charge Charges power to boost the electric move used next. | Electric | Stat | 0 | 100 | 20 |
| 48 | Wild Charge A life-risking tackle that slightly hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 54 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Manectric (Mega)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Can be taught by TM or HM: Work Up, Toxic, Hidden Power, Hyper Beam, Protect, Rain Dance, Safeguard, Thunderbolt, Thunder, Return, Double Team, Shock Wave, Flamethrower, Facade, Secret Power, Rest, Thief, Overheat, Strength, Flash