Manectric (Mega) in Emerald Imperium
Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats Defense 60 → 80, Sp. Atk 105 → 135, Sp. Def 60 → 80, Speed 105 → 135 (total 475 → 575)
- Abilities gains Intimidate and loses Static, Lightning Rod, Minus
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Manectric (Mega) in other guides
The same Pokémon, as 4 other hacks change it:
Where to find Manectric (Mega)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 100 | 15 |
| 1 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 40 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 4 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 7 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 40 |
| 10 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 13 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 16 | Odor Sleuth Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 19 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
| 24 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 30 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 36 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 42 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 48 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 54 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 60 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM35 | Flamethrower | Fire | 90 |
| TM46 | Thief | Dark | 60 |
| TM50 | Overheat | Fire | 130 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM73 | Thunder Wave | Electric | — |
| TM92 | Volt Switch | Electric | 70 |
| TM97 | Snarl | Dark | 55 |
| TM99 | Wild Charge | Electric | 90 |
| TM114 | Fire Fang | Fire | 65 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM117 | Psychic Fangs | Psychic | 85 |
| TM158 | Body Slam | Normal | 85 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |