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Manectric (Mega)

Manectric (Mega) in Unbound

#310 · Electric · see locations below

Electric

Abilities

Intimidate, Intimidate

Base stats

HP70
Attack75
Defense80
Sp. Attack135
Sp. Defense80
Speed135
Total575

Compared with the official games

Against the base species it is built from:

  • Stats Defense 60 → 80, Sp. Atk 105 → 135, Sp. Def 60 → 80, Speed 105 → 135 (total 475 → 575)
  • Abilities gains Intimidate and loses Static, Lightning Rod, Minus

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.

Where to find Manectric (Mega)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Fire Fang
The user bites the foe. It may make the foe flinch or leave it burned.
FirePhys659515
1Odor Sleuth
Completely negates the foe's efforts to heighten its ability to evade.
NormalStat40
1Tackle
A physical attack in which the user charges, full body, into the foe.
NormalPhys4010035
1Thunder Wave
A weak electric shock that is sure to cause paralysis if it hits.
ElectricStat9020
4Leer
The foe is given an intimidating look that lowers its Defense stat.
NormalStat10030
8Howl
The user howls to raise its team's spirit and boost their Attack stats.
NormalStat40
11Quick Attack
An almost invisibly fast attack that is certain to strike first.
NormalPhys4010030
15Spark
An electrically charged tackle that may also paralyze the foe.
ElectricPhys6510020
19Bite
The user bites with vicious fangs. It may make the foe flinch.
DarkPhys6010025
23Shock Wave
A rapid jolt of electricity strikes the foe. It can't be evaded.
ElectricSpec6020
28Roar
The foe is made to switch out with an ally. In the wild, the battle ends.
NormalStat20
33Thunder Fang
The user bites the foe. It may make the foe flinch or leave it paralyzed.
ElectricPhys659515
38Discharge
The user looses an electric flare that hits all Pok\emon and may paralyze.
ElectricSpec8010015
43Charge
The user charges power to boost the Electric move it uses next.
ElectricStat20
47Wild Charge
The user throws an electrified tackle. It hurts the user a little.
ElectricPhys9010015
52Thunder
A brutal lightning attack that may also leave the foe paralyzed.
ElectricSpec1107010
57Mist Terrain
The user electrifies the ground for five turns, powering up Electric moves and eluding sleep.
ElectricStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide