#475 · Pokémon Emerald Rule-ette · unchanged from the official games
Gallade
PsychicFightingSteadfast, Sharpness, Justified (hidden)
In Emerald Rule-ette: Not in the wild: evolve Kirlia with a Dawn Stone. Its type (Psychic / Fighting), base stats (total 518) and abilities are the same as in the official games.
Level-up moves 33
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Cutter Pressurized water cut with a high critical-hit ratio. | Water | Phys | 70 | 100 | 20 |
| 1 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 1 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disarming Voice Lets out a charming cry that cannot be evaded. | Fairy | Spec | 40 | — | 15 |
| 1 | Double Team Creates illusory copies to raise evasiveness. | Normal | Stat | — | — | 15 |
| 1 | Draining Kiss | Fairy | Spec | 50 | 100 | 10 |
| 1 | Dream Eater Takes one half the damage inflicted on a sleeping foe. | Psychic | Spec | 100 | 100 | 15 |
| 1 | Fury Cutter An attack that intensifies on each successive hit. | Bug | Phys | 40 | 95 | 20 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 1 | Leaf Blade Slashes with a sharp leaf. High critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Life Dew Scatters water to restore the HP of itself and allies. | Water | Stat | — | — | 10 |
| 1 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 1 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 1 | Sacred Sword | Fighting | Phys | 90 | 100 | 15 |
| 1 | Slash On evolution Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 70 | 100 | 20 |
| 9 | Helping Hand Boosts the power of ally recipient's moves. | Normal | Stat | — | 100 | 20 |
| 12 | Feint | Normal | Phys | 30 | 100 | 10 |
| 15 | Teleport Switches the user out last. Flees when used by wild Pokémon. | Psychic | Stat | — | — | 20 |
| 18 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 23 | False Swipe | Normal | Phys | 40 | 100 | 40 |
| 28 | Protect | Normal | Stat | — | — | 10 |
| 35 | Swords Dance A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 42 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 49 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 56 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 56 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 63 | Close Combat | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 33
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 (pick up) | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym (pick up) | Psychic | — |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM08 | Bulk Up Dewford Town Gym (pick up) | Fighting | — |
| TM11 | Sunny Day Scorched Slab (pick up) | Fire | — |
| TM12 | Taunt Route 110 — Trick House End (pick up); Route 110 — Trick House Entrance (pick up) | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner (pick up); Abandoned Ship — Room B1F (pick up) | Ice | 90 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F (buy) | Normal | — |
| TM24 | Thunderbolt Mauville City (pick up); Mauville City — Game Corner (pick up) | Electric | 90 |
| TM26 | Earthquake Seafloor Cavern — Room 9 (pick up) | Ground | 100 |
| TM29 | Psychic Mauville City — Game Corner (pick up); Victory Road — B1F (pick up) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F (pick up) | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 (pick up) | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM34 | Shock Wave Mauville City Gym (pick up) | Electric | 60 |
| TM39 | Rock Tomb Rustboro City Gym (pick up) | Rock | 60 |
| TM40 | Aerial Ace Fortree City Gym (pick up) | Flying | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby (pick up) | Dark | — |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F (pick up) | Dark | 60 |
| TM48 | Skill Swap Mt. Pyre — Exterior (pick up) | Psychic | — |
| TM49 | Snatch SS Tidal Rooms (pick up) | Dark | — |
| HM01 | Cut Rustboro City — Cutter's House (pick up) | Normal | 50 |
| HM04 | Strength Rusturf Tunnel (pick up) | Normal | 80 |
| HM05 | Flash Granite Cave — 1F (pick up) | Normal | — |
| HM06 | Rock Smash Route 111 — Winstrate Family's House (pick up) | Fighting | 40 |
Where to find Gallade
Not found in the wild — evolve or trade for it.