Gallade in Pokémon Infinite Fusion
#475 · Psychic / Fighting · see locations below
PsychicFighting
Abilities
Steadfast, Justified (hidden)
Base stats
Compared with the official games
- Abilities loses Sharpness
Where to find Gallade
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal | Stat | — | — | 15 |
| 1 | Leaf Blade The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 1 | Leer The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. | Dark | Phys | 70 | 100 | 15 |
| 1 | Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | Normal | Phys | 70 | 100 | 20 |
| 1 | Stored Power The user attacks with stored power. The more the user's stats are raised, the greater the damage. | Psychic | Spec | 20 | 100 | 10 |
| 1 | Teleport Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Psychic | Stat | — | — | 20 |
| 4 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 6 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal | Stat | — | — | 15 |
| 9 | Teleport Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Psychic | Stat | — | — | 20 |
| 11 | Quick Guard The user protects itself and its allies from priority moves. It may fail if used in succession. | Fighting | Stat | — | — | 15 |
| 14 | Fury Cutter The target is slashed with scythes or claws. Its power increases if it hits in succession. | Bug | Phys | 40 | 95 | 20 |
| 17 | Aerial Ace The user confounds the foe with speed, then slashes. The attack lands without fail. | Flying | Phys | 60 | — | 20 |
| 19 | Heal Pulse The user emits a healing pulse which restores the target's HP by up to half of its max HP. | Psychic | Stat | — | — | 10 |
| 23 | Wide Guard The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | Rock | Stat | — | — | 10 |
| 26 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | Normal | Stat | — | — | 10 |
| 31 | Psycho Cut The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Psychic | Phys | 70 | 100 | 20 |
| 35 | Helping Hand The user assists an ally by boosting the power of its attack. | Normal | Stat | — | — | 20 |
| 40 | Feint An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 44 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal | Phys | 40 | 100 | 40 |
| 49 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 53 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 58 | Stored Power The user attacks with stored power. The more the user's stats are raised, the greater the damage. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (67)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Saffron City Gym (given) | Psychic | 80 |
| TM04 | Calm Mind Cerulean Cave (area 2) (on the ground) | Psychic | — |
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM08 | Bulk Up Viridian City (on the ground) | Fighting | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM12 | Taunt Route 46 (on the ground) | Dark | — |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM19 | Telekinesis Route 24 (on the ground) | Psychic | — |
| TM20 | Safeguard Cerulean Cave (on the ground) | Normal | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM26 | Earthquake Viridian City Gym (given) | Ground | 100 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM29 | Psychic Saffron City (area 4) (given) | Psychic | 90 |
| TM30 | Shadow Ball Route 27 (on the ground) | Ghost | 80 |
| TM31 | Brick Break SS.Anne (on the ground) | Fighting | 75 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM33 | Reflect Power Plant (area 2) (on the ground) | Psychic | — |
| TM39 | Rock Tomb Pewter City Gym (given) | Rock | 60 |
| TM40 | Aerial Ace Cerulean City (area 2) (given) | Flying | 60 |
| TM41 | Torment Lavender Town (on the ground) | Dark | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM46 | Thief Mt. Moon B2F (on the ground) | Dark | 60 |
| TM47 | Low Sweep Rock Tunnel (on the ground) | Fighting | 65 |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM49 | Echoed Voice Route 7 (given) | Normal | 40 |
| TM51 | Ally Switch Route 9 (area 2) (on the ground) | Psychic | — |
| TM52 | Focus Blast Victory Road (on the ground) | Fighting | 120 |
| TM54 | False Swipe Route 6 (on the ground) | Normal | 40 |
| TM56 | Fling Not placed in the map data — bought, or given by an event this guide can't read | Dark | 1 |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM61 | Will-O-Wisp Pokemon Tower F6 (on the ground) | Fire | — |
| TM67 | Retaliate Union Cave (on the ground) | Normal | 70 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM71 | Stone Edge Victory Road (area 2) (on the ground) | Rock | 100 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM75 | Swords Dance Victory Road (area 2) (on the ground) | Normal | — |
| TM77 | Psych Up Slowpoke Well (given) | Normal | — |
| TM78 | Bulldoze Route 17 (given) | Ground | 60 |
| TM80 | Rock Slide Rock Tunnel (on the ground) · Boon Island (on the ground) | Rock | 75 |
| TM81 | X-Scissor Celadon City (on the ground) | Bug | 80 |
| TM83 | Work Up Route 36 (on the ground) | Normal | — |
| TM84 | Poison Jab Rock Tunnel (area 2) (on the ground) | Poison | 80 |
| TM85 | Dream Eater Berry Forest (area 2) (on the ground) | Psychic | 100 |
| TM86 | Grass Knot Kindle Road (on the ground) | Grass | 1 |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM92 | Trick Room new 5F (on the ground) | Psychic | — |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| TM96 | Moonblast Mt. Moon Summit (on the ground) | Fairy | 95 |
| TM104 | Recover Cinnabar Hotel (given) | Normal | — |
| TM111 | Dazzling Gleam Not placed in the map data — bought, or given by an event this guide can't read | Fairy | 80 |
| TM112 | Focus Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 150 |
| TM115 | Power-Up Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 40 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| TM120 | Throat Chop Not placed in the map data — bought, or given by an event this guide can't read | Dark | 80 |
| HM01 | Cut Captain's Room (given) · Pinkan Island (on the ground) · Ranger Cabin (on the ground) | Normal | 50 |
| HM04 | Strength Route 12 (given) · Fuchsia City (area 2) (given) · Pinkan Forest (on the ground) | Normal | 80 |
| HM07 | Teleport Vermillion City (given) | Psychic | — |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |