Iron Leaves
#1010 · Pokémon: Wishes of Tomorrow · unchanged from the official games

Iron Leaves

GrassPsychicQuark Drive

In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Grass / Psychic), base stats (total 590) and abilities are the same as in the official games.

Level-up moves 19

LvMoveTypeCatPowAccPP
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Helping Hand
Boosts the power of ally recipient's moves.
NormalStat——20
1Leer
Frightens the foes with a leer to lower Defense.
NormalStat—10030
1Quash
Suppresses the foe, making it move last.
DarkStat—10015
1Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
1Work Up
The user is roused. Ups Attack and Sp. Atk.
NormalStat——30
7Magical Leaf
Attacks with a strange leaf that cannot be evaded.
GrassSpec60—20
14Retaliate
An attack that does more damage if an ally fainted.
NormalPhys701005
21Quick Guard
Evades priority attacks for one turn.
FightingStat——15
28Night Slash
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015
35Swords Dance
A fighting dance that sharply raises Attack.
NormalStat——20
42Sacred Sword
Strikes through the foe's stat changes.
FightingPhys9010015
49Leaf Blade
Slashes with a sharp leaf. High critical-hit ratio.
GrassPhys9010015
56Psyblade
This move's power increases when on Electric Terrain.
Psychic8010015
63Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
70Imprison
Prevents foes from using moves known by the user.
PsychicStat——10
77Megahorn
A brutal ramming attack using out-thrust horns.
BugPhys1208510
84Ally Switch
The user switches places with its partner.
PsychicStat——15
91Solar Blade
Charges first turn, then chops with a blade of light.
GrassPhys12510010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 16

#Move · where to get itTypePow
TM04Calm Mind
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM12Taunt
Nowhere in the region hands this one out — the game doesn't say where it comes from
Dark—
TM15Hyper Beam
National Park
Normal150
TM17Protect
Walnut Woods
Normal—
TM19Giga Drain
Nowhere in the region hands this one out — the game doesn't say where it comes from
Grass75
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM22Solar Beam
Nowhere in the region hands this one out — the game doesn't say where it comes from
Grass120
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM31Brick Break
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting75
TM40Aerial Ace
Nowhere in the region hands this one out — the game doesn't say where it comes from
Flying60
TM42Facade
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM52Close Combat
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting120
TM55Swords Dance
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—

Where to find Iron Leaves

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Swords Dance, Endure, Swift