Iron Leaves in Emerald Imperium
Grass / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Sharpness
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Iron Leaves in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Iron Leaves
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Inner Room | Grass | 50-60 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Spec | 60 | — | 20 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Work Up The user is roused. Ups Attack and Sp. Atk. | Normal | Stat | — | — | 30 |
| 7 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 14 | Retaliate An attack that does more damage if an ally fainted. | Normal | Phys | 70 | 100 | 5 |
| 21 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 28 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 35 | Swords Dance A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 42 | Sacred Sword | Fighting | Phys | 90 | 100 | 15 |
| 49 | Leaf Blade Slashes with a sharp leaf. High critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 56 | Psyblade This move's power increases when on Electric Terrain. | Psychic | Phys | 80 | 100 | 15 |
| 61 | Close Combat | Fighting | Phys | 120 | 100 | 5 |
| 70 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 77 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 84 | Solar Blade Charges first turn, then chops with a blade of light. | Grass | Phys | 125 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (29)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM09 | Bullet Seed | Grass | 25 |
| TM12 | Taunt | Dark | — |
| TM19 | Giga Drain | Grass | 75 |
| TM22 | Solar Beam | Grass | 120 |
| TM29 | Psychic | Psychic | 90 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Solar Blade | Grass | 125 |
| TM34 | Teleport | Psychic | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM54 | Grassy Glide | Grass | 60 |
| TM55 | Expanding Force | Psychic | 80 |
| TM75 | Swords Dance | Normal | — |
| TM81 | X-Scissor | Bug | 80 |
| TM86 | Grass Knot | Grass | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM127 | Air Slash | Flying | 75 |
| TM131 | Leaf Blade | Grass | 90 |
| TM140 | Iron Defense | Steel | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM154 | Megahorn | Bug | 120 |
| TM156 | Close Combat | Fighting | 120 |
| TM173 | Gravity | Psychic | — |
| HM01 | Cut | Steel | 75 |
| HM06 | Rock Smash | Fighting | 60 |