#1010 · HeartGold Generations · unchanged from the official games
Iron Leaves
GrassPsychicQuark Drive
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Grass / Psychic), base stats (total 590) and abilities are the same as in the official games.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Quash The user suppresses the target and makes its move go last. | Dark | Stat | — | 100 | 15 |
| 1 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Work Up The user rouses itself to raise its Attack and Sp. Atk stats. | Normal | Stat | — | — | 30 |
| 7 | Magical Leaf The user scatters curious leaves that chase the foe. This attack will not miss. | Grass | Spec | 60 | — | 20 |
| 14 | Retaliate If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Phys | 70 | 100 | 5 |
| 21 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 28 | Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 35 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Normal | Stat | — | — | 20 |
| 42 | Sacred Sword The user attacks by slicing with a long horn. The target’s stat changes are ignored. | Fighting | Phys | 90 | 100 | 15 |
| 49 | Leaf Blade The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 56 | Psyblade --- | Psychic | Phys | 80 | 100 | 15 |
| 63 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 70 | Imprison If the foe knows any move also known by the user, the foe is prevented from using it. | Psychic | Stat | — | — | 10 |
| 77 | Megahorn Using its tough and impressive horn, the user rams into the foe with no letup. | Bug | Phys | 120 | 85 | 10 |
| 84 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | Psychic | Stat | — | — | 15 |
| 91 | Solar Blade --- | Grass | Phys | 125 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM19 | Giga Drain | Grass | 75 |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM27 | Return | Normal | — |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM54 | False Swipe | Normal | 40 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM75 | Swords Dance | Normal | — |
| TM81 | X-Scissor | Bug | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM90 | Substitute | Normal | — |
Where to find Iron Leaves
Not found in the wild — evolve or trade for it.
Other changes in this game
- The game prints its name as “IronLeaves” — the DS name field holds ten characters.