#1024 · Pokémon Exceeded · unchanged from the official games
Iron Leaves
GrassPsychicQuark Drive
In Exceeded: It is not in any of this guide's encounter tables. Its type (Grass / Psychic) and base stats (total 590) are the same as in the official games.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Work Up The user is roused. Ups Attack and Sp. Atk. | Normal | Stat | — | — | 30 |
| 7 | Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Spec | 60 | — | 20 |
| 14 | Retaliate An attack that does more damage if an ally fainted. | Normal | Phys | 70 | 100 | 5 |
| 21 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 28 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 35 | Swords Dance A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 42 | Sacred Sword Strikes through the foe's stat changes. | Fighting | Phys | 90 | 100 | 20 |
| 49 | Leaf Blade Slashes with a sharp leaf. High critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 56 | Psyblade This move's power increases when on Electric Terrain. | Psychic | Phys | 80 | 100 | 15 |
| 63 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 70 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 77 | Megahorn A brutal out-thrust horns. Ignores Defense stages. | Bug | Phys | 120 | 85 | 10 |
| 84 | Ally Switch The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 91 | Solar Blade Charges first turn, then chops with a blade of light. | Grass | Phys | 125 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 11
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM19 | Giga Drain Route 123 | Grass | 75 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
Where to find Iron Leaves
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 2 abilities at once: its one ordinary ability, plus 1 innate always on
- Innates (always active): Metalmorph
- What the innates do: Metalmorph — Becomes Steel-type.
- Ability: Quark Drive — Elec. field ups best stat.
- How its abilities arrive: Metalmorph, Quark Drive from the start
- Tutor moves: Endure, Fire Punch, Sleep Talk, Substitute, Swords Dance
- Egg groups: Undiscovered
- Catch rate 5