#720 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Hoopa
PsychicGhostMagician
In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Psychic / Ghost), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ally Switch The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 6 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Trick Tricks the foe into trading held items. | Psychic | Stat | — | 100 | 10 |
| 15 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 19 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 25 | Skill Swap The user swaps special abilities with the target. | Psychic | Stat | — | — | 10 |
| 29 | Guard Split Averages changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 29 | Power Split Averages changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 35 | Phantom Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 90 | 100 | 10 |
| 46 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 50 | Trick Room Slower Pokémon get to move first for 5 turns. | Psychic | Stat | — | — | 5 |
| 50 | Wonder Room Defense and Sp. Def stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 55 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 68 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 75 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 85 | Hyperspace Hole Uses a warp hole to attack. Can't be evaded. | Psychic | Spec | 80 | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 32
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 150 |
| TM04 | Calm Mind Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM06 | Toxic Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM11 | Sunny Day Nowhere in the region hands this one out — the game doesn't say where it comes from | Fire | — |
| TM12 | Taunt Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
| TM15 | Hyper Beam National Park | Normal | 150 |
| TM16 | Light Screen Tradewind Department Store | Psychic | — |
| TM17 | Protect Walnut Woods | Normal | — |
| TM18 | Rain Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | — |
| TM20 | Safeguard Tradewind Department Store | Normal | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM24 | Thunderbolt Munen Tunnel | Electric | 90 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM29 | Psychic Tradewind Town | Psychic | 90 |
| TM30 | Shadow Ball Munen Tunnel | Ghost | 80 |
| TM31 | Brick Break Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 75 |
| TM32 | Double Team Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM33 | Reflect Tradewind Department Store | Psychic | — |
| TM34 | Shock Wave Nowhere in the region hands this one out — the game doesn't say where it comes from | Electric | 60 |
| TM37 | Sandstorm Nowhere in the region hands this one out — the game doesn't say where it comes from | Rock | — |
| TM39 | Rock Tomb Nowhere in the region hands this one out — the game doesn't say where it comes from | Rock | 60 |
| TM41 | Torment Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM46 | Thief Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | 60 |
| TM48 | Skill Swap Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM49 | Snatch Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
| TM56 | Nasty Plot Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
| TM59 | Knock Off Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | 65 |
| HM05 | Flash Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
Where to find Hoopa
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Dream Eater, Endure, Fire Punch, Ice Punch, Psych Up, Snore, Swift, Thunder Punch, Thunder Wave