#720 · HeartGold Generations · unchanged from the official games
Hoopa
PsychicGhostMagician
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic / Ghost), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Hyperspace Hole --- | Psychic | Spec | 80 | — | 5 |
| 1 | Trick The user catches the foe off guard and swaps the foe’s held item with its own. | Psychic | Stat | — | 100 | 10 |
| 1 | Destiny Bond When this move is used, if the user faints, the foe that landed the knockout hit also faints. | Ghost | Stat | — | — | 5 |
| 1 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | Psychic | Stat | — | — | 15 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 6 | Astonish The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Magic Coat A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Psychic | Stat | — | — | 15 |
| 15 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 19 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 25 | Skill Swap The user employs its psychic power to exchange abilities with the foe. | Psychic | Stat | — | — | 10 |
| 29 | Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with the target. | Psychic | Stat | — | — | 10 |
| 29 | Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with the target. | Psychic | Stat | — | — | 10 |
| 35 | Phantom Force --- | Ghost | Phys | 90 | 100 | 10 |
| 46 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 50 | Wonder Room The user creates a bizarre area where Pokémon’s Defense and Sp. Def swap for five turns. | Psychic | Stat | — | — | 10 |
| 50 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic | Stat | — | — | 5 |
| 55 | Shadow Ball The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | Ghost | Spec | 80 | 100 | 15 |
| 68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Dark | Stat | — | — | 20 |
| 75 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 85 | Hyperspace Hole --- | Psychic | Spec | 80 | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 47
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM63 | Embargo | Dark | — |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Hoopa
Not found in the wild — evolve or trade for it.