Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Hyperspace Hole Ignores and destroys protection effects. | Psychic | Spec | 80 | — | 5 |
| 1 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 1 | Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Stat | — | — | 5 |
| 1 | Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Stat | — | — | 15 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 6 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Stat | — | — | 15 |
| 15 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 19 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 25 | Skill Swap User and target swap abilities. | Psychic | Stat | — | — | 10 |
| 29 | Power Split Averages Attack and Special Attack with the target. | Psychic | Stat | — | — | 10 |
| 29 | Guard Split Averages Defense and Special Defense with the target. | Psychic | Stat | — | — | 10 |
| 35 | Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Phys | 90 | 100 | 10 |
| 46 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 50 | Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 50 | Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Stat | — | — | 5 |
| 55 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Spec | 80 | 100 | 15 |
| 68 | Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Stat | — | — | 20 |
| 75 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 85 | Hyperspace Hole Ignores and destroys protection effects. | Psychic | Spec | 80 | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Location not compiled for this game yet | Psychic | 80 |
| TM04 | Calm Mind Location not compiled for this game yet | Psychic | — |
| TM06 | Toxic Location not compiled for this game yet | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 60 |
| TM11 | Sunny Day Location not compiled for this game yet | Fire | — |
| TM12 | Taunt Location not compiled for this game yet | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Location not compiled for this game yet | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Location not compiled for this game yet | Normal | — |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 90 |
| TM27 | Return Location not compiled for this game yet | Normal | — |
| TM29 | Psychic Location not compiled for this game yet | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break Location not compiled for this game yet | Fighting | 75 |
| TM32 | Double Team Location not compiled for this game yet | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM41 | Torment Location not compiled for this game yet | Dark | — |
| TM42 | Facade Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Location not compiled for this game yet | Psychic | — |
| TM46 | Thief Location not compiled for this game yet | Dark | 60 |
| TM48 | Round Location not compiled for this game yet | Normal | 60 |
| TM52 | Focus Blast Location not compiled for this game yet | Fighting | 120 |
| TM53 | Energy Ball Location not compiled for this game yet | Grass | 90 |
| TM56 | Fling Location not compiled for this game yet | Dark | — |
| TM57 | Charge Beam Location not compiled for this game yet | Electric | 50 |
| TM60 | Quash Location not compiled for this game yet | Dark | — |
| TM63 | Embargo Location not compiled for this game yet | Dark | — |
| TM68 | Giga Impact Location not compiled for this game yet | Normal | 150 |
| TM73 | Thunder Wave Location not compiled for this game yet | Electric | — |
| TM77 | Psych Up Location not compiled for this game yet | Normal | — |
| TM85 | Dream Eater Location not compiled for this game yet | Psychic | 100 |
| TM86 | Grass Knot Location not compiled for this game yet | Grass | — |
| TM87 | Swagger Location not compiled for this game yet | Normal | — |
| TM88 | Sleep Talk Location not compiled for this game yet | Normal | — |
| TM90 | Substitute Location not compiled for this game yet | Normal | — |
| TM92 | Trick Room Location not compiled for this game yet | Psychic | — |
| TM97 | Dark Pulse Location not compiled for this game yet | Dark | 80 |
| TM100 | Confide Location not compiled for this game yet | Normal | — |
Where to find Hoopa
Not found in the wild — evolve or trade for it.