Hoopa in Elite Redux
#720 · Psychic / Ghost · see locations below
PsychicGhost
Abilities
Mystic Power, Illusion, Twist. Dimension (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Prankster, Vengeance, Hypnotist
- What the innates do: Prankster — Status moves have +1 priority but fail on opposing Dark-types. · Vengeance — Boosts Ghost-type moves by 1.2x, or 1.5x when below 1/3 HP. · Hypnotist — Hypnosis accuracy is 90% when used by this Pokémon.
- Abilities you pick one of: Mystic Power — All moves gain the 1.5x power boost from STAB. · Illusion — Appears as last party slot and boosts power by 1.3x until hit. · Twist. Dimension — Sets up Trick Room on entry, lasts 3 turns.
- Tutor moves: Aura Sphere, Black Magic, Blood Shot, Covet, Curse, Dark Pulse, Disable, Eerie Fog, Eerie Spell, Endure, Energy Wave, Extrasensory, Focus Blast, Foul Play, Frustration, Giga Impact, Helping Hand, Hex, Hidden Power, Hyper Beam, Knock Off, Light Screen, Metronome, Nasty Plot, Night Slash, Protect, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Pursuit, Reflect, Rest, Return, Secret Power, Shadow Ball, Shadow Claw, Shadow Punch, Skill Swap, Sleep Talk, Substitute, Swords Dance, Taunt, Thief, Thunder Wave, Torment, Trick, Trick Room, U-turn, Zen Headbutt
- Egg groups: Undiscovered
- Height 0.5 m, weight 9.0 kg
Where to find Hoopa
| Area | Method | Level | |
|---|---|---|---|
| Route 109 | Hidden | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 1 | Astonish Priority +3. An attack that shocks the foe into flinching. | Ghost | Phys | 40 | 100 | 10 |
| 1 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 17 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 17 | Shadow Sneak Priority +1. Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 15 |
| 24 | Phantom Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 90 | 100 | 15 |
| 24 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 24 | Throat Chop Chops the throat to disable sound moves for 2 turns. | Dark | Phys | 80 | 100 | 15 |
| 37 | Psychic Fangs Chomps with psychic fangs. Destroys any barriers. | Psychic | Phys | 85 | 100 | 15 |
| 37 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 51 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 51 | Hyperspace Fury Priority +1. Uses a warp hole to attack. Can't be evaded. | Dark | Phys | 100 | — | 5 |
| 51 | Hyperspace Hole Priority +1. Uses a warp hole to attack. Can't be evaded. | Ghost | Spec | 100 | — | 5 |
| 51 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 51 | Psycho Wave A life-risking energy with 50% recoil. | Psychic | Spec | 150 | 85 | 5 |
| 56 | Psystrike Special, but hits Defence. Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
| 56 | Shadow Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|