#170 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Chinchou
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
In Wishes of Tomorrow: First found in National Park (Super Rod, Lv 17-24). Its type (Water / Electric), base stats (total 330) and abilities are the same as in the official games. 4 of its 13 level-up moves are new compared with Pokémon Emerald, including Electro Ball and Bubble Beam.
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 4 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 8 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 12 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 16 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 24 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
| 28 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 32 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 36 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 40 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 44 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 60 |
| TM06 | Toxic Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | — |
| TM07 | Hail Nowhere in the region hands this one out — the game doesn't say where it comes from | Ice | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM13 | Ice Beam Rebel Base | Ice | 90 |
| TM14 | Blizzard Walnut Woods | Ice | 110 |
| TM17 | Protect Walnut Woods | Normal | — |
| TM18 | Rain Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM24 | Thunderbolt Munen Tunnel | Electric | 90 |
| TM25 | Thunder Tradewind Department Store | Electric | 110 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM32 | Double Team Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM34 | Shock Wave Nowhere in the region hands this one out — the game doesn't say where it comes from | Electric | 60 |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM45 | Attract Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| HM03 | Surf Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 90 |
| HM05 | Flash Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| HM07 | Waterfall Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 80 |
| HM08 | Dive Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 80 |
Where to find Chinchou
| Area | Method | Level | |
|---|---|---|---|
| National Park | Super Rod | 17-24 |
Other changes in this game
- Egg moves: Flail, Screech, Amnesia, Psybeam, Whirlpool, Agility, Mist, Shock Wave, Brine, Water Pulse, Soak
- Move tutors: Endure, Icy Wind, Snore, Thunder Wave
- Evolves into Lanturn at Level 27