Chinchou in Rising Ruby & Sinking Sapphire
#170 · Water / Electric · Route 108, Route 109, Route 124
WaterElectric
Abilities
Volt Absorb, Illuminate, Water Absorb (hidden)
Base stats
Where to find Chinchou
| Area | Method | Level | |
|---|---|---|---|
| Route 109 | Old Rod | 15 | |
| Route 109 | Good Rod | 35 | |
| Route 108 | Old Rod | 15 | |
| Route 108 | Good Rod | 35 | |
| Route 124 | Old Rod | 15 | |
| Route 124 | Good Rod | 35 | |
| Route 124 | Super Rod | 55 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Has a chance to lower the target’s Speed by one stage. | Water | Spec | 40 | 100 | 30 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 6 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 9 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 12 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 28 | Signal Beam Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 31 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 34 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 39 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 42 | Thunderbolt* Has a chance to paralyze the target. | Electric | Spec | 90 | 100 | 15 |
| 45 | Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Stat | — | — | 20 |
| 47 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 110 | 80 | 5 |
| 50 | Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Stat | — | — | 25 |
| 52 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fiery Path (needs Strength) | Poison | — |
| TM07 | Hail Shoal Cave | Ice | — |
| TM10 | Hidden Power Fortree City | Normal | 60 |
| TM13 | Ice Beam Sea Mauville | Ice | 90 |
| TM14 | Blizzard Lilycove Dept. Store, ¥30,000 | Ice | 110 |
| TM17 | Protect Lilycove Dept. Store, ¥10,000 | Normal | — |
| TM18 | Rain Dance Sea Mauville | Water | — |
| TM21 | Frustration Pacifidlog Town | Normal | — |
| TM24 | Thunderbolt Gift from Wattson (Mauville, later) | Electric | 90 |
| TM25 | Thunder Lilycove Dept. Store, ¥30,000 | Electric | 110 |
| TM27 | Return Pacifidlog Town | Normal | — |
| TM32 | Double Team Route 113 | Normal | — |
| TM42 | Facade Mauville City Poké Mart, ¥10,000 | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM45 | Attract Verdanturf Town | Normal | — |
| TM48 | Round Mauville City | Normal | 60 |
| TM55 | Scald Seafloor Cavern | Water | 80 |
| TM57 | Charge Beam Mauville City Poké Mart, ¥10,000 | Electric | 50 |
| TM70 | Flash Granite Cave | Normal | — |
| TM72 | Volt Switch Beat Wattson | Electric | 70 |
| TM73 | Thunder Wave Slateport City Poké Mart, ¥5,000 | Electric | — |
| TM87 | Swagger Battle Resort | Normal | — |
| TM88 | Sleep Talk Lilycove City | Normal | — |
| TM90 | Substitute Mirage Island (needs Soaring) or Lilycove Mart 3F | Normal | — |
| TM93 | Wild Charge Safari Zone | Electric | 90 |
| TM94 | Secret Power Route 111 | Normal | 70 |
| TM99 | Dazzling Gleam Route 123 | Fairy | 80 |
| TM100 | Confide Slateport City Poké Mart, ¥5,000 | Normal | — |
| HM03 | Surf Petalburg City, Wally's dad (use after Balance Badge) | Water | 90 |
| HM05 | Waterfall Beat Wallace (use after Rain Badge) | Water | 80 |
| HM07 | Dive Steven, Mossdeep (use after Mind Badge) | Water | 80 |