ROM Hack Guides
Chinchou

Chinchou in Blaze Black 2 & Volt White 2

#170 · Water / Electric · see locations below

WaterElectric

Abilities

Volt Absorb, Water Absorb, Water Absorb (hidden)

Base stats

HP75
Attack38
Defense38
Sp. Attack56
Sp. Defense56
Speed67
Total330

Compared with the official games

  • Abilities loses Illuminate

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.

In the Vanilla version

Everything above is the Complete version. In Vanilla, its abilities are Volt Absorb, Illuminate, Water Absorb.

Where to find Chinchou

AreaMethodLevel
Route 6 - Spring, Summer, AutumnSuper Rod15-255% rare
Route 6 - Spring, Summer, AutumnSuper Rod Ripple30
Route 6 - WinterSuper Rod15-255% rare
Route 6 - WinterSuper Rod Ripple30
Undella AreaSuper Rod — Undella Bay30-40
Route 18Super Rod55-60
P2 LaboratorySuper Rod55-60

Level-up moves

LvMoveTypeCatPowAccPP
1Bubble
Has a chance to lower the target’s Speed by one stage.
WaterSpec2010030
1Light Screen** New to this hack
Reduces damage from special attacks by 50% for five turns.
PsychicStat30
1Supersonic
Confuses the target.
NormalStat5520
6Thunder Wave
Paralyzes the target.
ElectricStat10020
9Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys10015
12Confuse Ray
Confuses the target.
GhostStat10010
17Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
20Spark
Has a chance to paralyze the target.
ElectricPhys6510020
23Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys908520
28Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec10010
31Bubble Beam
Has a chance to lower the target’s Speed by one stage.
WaterSpec6510020
34Signal Beam
Has a chance to confuse the target.
BugSpec7510015
39Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
42Aqua Ring
Restores 1/16 of the user’s max HP each turn.
WaterStat20
45Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec120805
50Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (28)

#Move · where to get itTypePow
TM06Toxic
Same place as Black 2 / White 2
Poison
TM07Hail
Same place as Black 2 / White 2
Ice
TM10Hidden Power
Relic Passage — in an item ball
Normal1
TM13Ice Beam
Same place as Black 2 / White 2
Ice95
TM14Blizzard
Same place as Black 2 / White 2
Ice120
TM17Protect
Village Bridge — in an item ball
Normal
TM18Rain Dance
Same place as Black 2 / White 2
Water
TM21Frustration
Same place as Black 2 / White 2
Normal
TM24Thunderbolt
Chargestone Cave — in an item ball
Electric95
TM25Thunder
Same place as Black 2 / White 2
Electric120
TM27Return
Same place as Black 2 / White 2
Normal
TM32Double Team
Route 2 — in an item ball
Normal
TM42Facade
Same place as Black 2 / White 2
Normal70
TM44Rest
Same place as Black 2 / White 2
Psychic
TM45Attract
Same place as Black 2 / White 2
Normal
TM48Round
Castelia City — given to you
Normal60
TM55Scald
Same place as Black 2 / White 2
Water80
TM57Charge Beam
Same place as Black 2 / White 2
Electric50
TM60Sucker Punch
Plasma Frigate (Volt White 2 only) — in an item ball
Dark80
TM70Flash
Same place as Black 2 / White 2
Normal
TM72Volt Switch
Same place as Black 2 / White 2
Electric70
TM73Thunder Wave
Same place as Black 2 / White 2
Electric
TM87Swagger
Route 9 — in an item ball
Normal
TM90Substitute
Giant Chasm — in an item ball
Normal
TM93Wild Charge
Route 12 — in an item ball
Electric90
HM03Surf
Same place as Black 2 / White 2
Water95
HM05Waterfall
Undella Town — given to you
Water80
HM06Dive
Victory Road — given to you
Water80

Open in the interactive guide