Togedemaru in Pokémon Emerald Rogue
#777 · Electric / Steel · see locations below
ElectricSteel
Abilities
Iron Barbs, Lightning Rod, Sturdy (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Agility, Assurance, Attract, Bounce, Disarming Voice, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Encore, Endeavor, Endure, Facade, Fake Out, Flail, Fling, Giga Impact, Grass Knot, Gyro Ball, Helping Hand, Hyper Beam, Iron Head, Iron Tail, Payback, Pin Missile, Poison Jab, Present, Protect, Reflect, Rest, Reversal, Rising Voltage, Round, Sleep Talk, Snore, Steel Beam, Steel Roller, Substitute, Swift, Thief, Thunder, Thunder Wave, Thunderbolt, Tickle, U-turn, Volt Switch, Wild Charge, Wish, Work Up, Zen Headbutt
- Competitive set (Gen 7 NU): U-turn / Zing Zap / Iron Head / Nuzzle, Lightning Rod, Choice Scarf, Jolly
- Competitive set (Gen 7 NU, Gen 8 NU): Zing Zap / Iron Head / U-turn / Nuzzle, Lightning Rod, Choice Scarf, Jolly
- Competitive set (Gen 7 Doubles OU): Fake Out / Endeavor / Encore / Spiky Shield, Sturdy, Berry Juice, Brave
- Competitive set (Gen 7 Battlespotdoubles): Fake Out / Spiky Shield / Zing Zap / Endeavor, Lightning Rod, Berry Juice, Serious
- Competitive set (Gen 7 Vgc2017): Fake Out / Zing Zap / Spiky Shield / Encore, Lightning Rod, Focus Sash, Jolly
- Competitive set (Gen 7 Vgc2018): Fake Out / Spiky Shield / Zing Zap / Nuzzle, Lightning Rod, Focus Sash, Jolly
- Competitive set (Gen 7 1v1): Spiky Shield / Endeavor / Thunder Wave / U-turn, Sturdy, Shell Bell, Jolly
- Competitive set (Gen 7 1v1): Nuzzle / Substitute / Reversal / Zing Zap, Sturdy, Liechi Berry, Adamant
- Competitive set (Gen 8 NU): Wish / Spiky Shield / Iron Head / U-turn, Lightning Rod, Leftovers, Jolly
- Competitive set (Gen 8 NU): Iron Head / Zing Zap / U-turn / Nuzzle, Lightning Rod, Leftovers, Jolly
- Competitive set (Gen 8 PU): Zing Zap / Iron Head / U-turn / Thunder Wave, Lightning Rod, Choice Scarf, Jolly
- Competitive set (Gen 8 PU): Wish / Spiky Shield / Iron Head / U-turn, Lightning Rod, Heavy-Duty Boots, Careful
- Competitive set (Gen 8 PU): Iron Head / U-turn / Spiky Shield / Zing Zap, Iron Barbs, Choice Scarf, Jolly
- Competitive set (Gen 8 1v1): Endeavor / Spiky Shield / Thunder Wave / Nuzzle, Sturdy, Shell Bell, Jolly
Where to find Togedemaru
| Area | Method | Level | |
|---|---|---|---|
| Field 1 — Hoenn | Electric-theme rooms | — | |
| Field 1 — Hoenn | Steel-theme rooms | — | |
| Urban 0 — Hoenn | Steel-theme rooms | — | |
| Urban 0 — Hoenn | Electric-theme rooms | — | |
| Mountain 0 — Kanto | Electric-theme rooms | — | |
| Urban 0 — Kanto | Steel-theme rooms | — | |
| Field 0 — Johto | Electric-theme rooms | — | |
| Urban 0 — Johto | Steel-theme rooms | — | |
| Route 209 — Sinnoh | Electric-theme rooms | — | |
| Mt. Coronet — Sinnoh | Steel-theme rooms | — | |
| Iron Island — Sinnoh | Steel-theme rooms | — | |
| Iron Island — Sinnoh | Electric-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Nuzzle Rubs its cheecks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 5 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 10 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 15 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 20 | Fell Stinger If it knocks out a foe the Attack stat is raised. | Bug | Phys | 50 | 100 | 25 |
| 25 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 30 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 95 | 20 |
| 35 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 40 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 45 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 50 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 55 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 60 | Spiky Shield Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|