Togedemaru in Elite Redux
#777 · Electric / Steel · see locations below
ElectricSteel
Abilities
Sturdy, Lead Coat, Impenetrable (hidden)
Base stats
Compared with the official games
- Stats Attack 98 → 108, Defense 63 → 83, Speed 96 → 106 (total 435 → 475)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Iron Barbs, Lightning Rod, Loose Quills
- What the innates do: Iron Barbs — Enemies lose 1/8 of max HP if they use a contact move. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Loose Quills — Sets a layer of Spikes when hit (contact move).
- Abilities you pick one of: Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Lead Coat — Takes 40% less from Phys. moves. This Pokémon's Speed is 0.9x. · Impenetrable — Only damaged by attacks.
- Tutor moves: Attract, Caltrops, Charge Beam, Discharge, Electric Terrain, Endure, Flash, Helping Hand, Hidden Power, Iron Defense, Iron Head, Magnet Rise, Protect, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Spikes, Spotlight, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Toxic Spikes, Volt Switch, Wild Charge
- Egg groups: Field / Fairy
- Height 0.3 m, weight 3.3 kg
Where to find Togedemaru
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Entrance | Grass | — | |
| New Mauville Inside | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 1 | Rollout Rolls into a ball to strike with rising intensity. | Rock | Phys | 40 | 100 | 10 |
| 1 | Steel Roller Rolls over the opponent while destroying terrain. | Steel | Phys | 80 | 100 | 15 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 100 | 100 | 10 |
| 17 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 24 | Fell Stinger If it knocks out a foe the Attack stat is raised. | Bug | Phys | 60 | 100 | 20 |
| 24 | Homing Fletch Not done yet. | Steel | Phys | 80 | — | 10 |
| 24 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 37 | Spin Out The user spins furiously by straining its legs. Lowers speed | Steel | Phys | 120 | 100 | 5 |
| 37 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 46 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 46 | Spiky Shield Priority +4. Evades attack, and causes bleeding if struck. | Grass | Stat | — | — | 10 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|