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Togedemaru

Togedemaru in Elite Redux

#777 · Electric / Steel · see locations below

ElectricSteel

Abilities

Sturdy, Lead Coat, Impenetrable (hidden)

Base stats

HP65
Attack108
Defense83
Sp. Attack40
Sp. Defense73
Speed106
Total475

Compared with the official games

  • Stats Attack 98 → 108, Defense 63 → 83, Speed 96 → 106 (total 435 → 475)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Iron Barbs, Lightning Rod, Loose Quills
  • What the innates do: Iron Barbs — Enemies lose 1/8 of max HP if they use a contact move. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Loose Quills — Sets a layer of Spikes when hit (contact move).
  • Abilities you pick one of: Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Lead Coat — Takes 40% less from Phys. moves. This Pokémon's Speed is 0.9x. · Impenetrable — Only damaged by attacks.
  • Tutor moves: Attract, Caltrops, Charge Beam, Discharge, Electric Terrain, Endure, Flash, Helping Hand, Hidden Power, Iron Defense, Iron Head, Magnet Rise, Protect, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Spikes, Spotlight, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Toxic Spikes, Volt Switch, Wild Charge
  • Egg groups: Field / Fairy
  • Height 0.3 m, weight 3.3 kg

Where to find Togedemaru

AreaMethodLevel
New Mauville EntranceGrass
New Mauville InsideGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat20
1Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
1Iron Tail
Attacks with a rock-hard tail. May lower Defense.
SteelPhys9010010
1Rollout
Rolls into a ball to strike with rising intensity.
RockPhys4010010
1Steel Roller
Rolls over the opponent while destroying terrain.
SteelPhys8010015
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
17Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys10010010
17Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
24Fell Stinger
If it knocks out a foe the Attack stat is raised.
BugPhys6010020
24Homing Fletch
Not done yet.
SteelPhys8010
24Nuzzle
Rubs its cheeks against the foe, paralyzing it.
ElectricPhys2010020
24Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
37Ion Deluge
Priority +1. Electrifies Normal-type moves with charged atoms.
ElectricStat20
37Spin Out
The user spins furiously by straining its legs. Lowers speed
SteelPhys1201005
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
46Smite
Attacks from above with strong electricity. Smack Down effect.
ElectricPhys1208015
46Spiky Shield
Priority +4. Evades attack, and causes bleeding if struck.
GrassStat10
51Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide