Togedemaru in Emerald Imperium
Electric / Steel — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 98 → 108 (total 435 → 445)
- Abilities gains Motor Drive and loses Lightning Rod
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Reversal, Present, Encore, Twineedle, Wish, Fake Out, Tickle, Flail, Disarming Voice
Togedemaru in other guides
The same Pokémon, as 6 other hacks change it:
Where to find Togedemaru
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Entrance | Grass | 25-30 | |
| New Mauville Inside | Grass | 25-30 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 9 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 13 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 21 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 25 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 29 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 33 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 37 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 41 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 45 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 100 | 20 |
| 47 | Zippy Zap Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 5 |
| 49 | Spiky Shield Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 5 |
| 53 | Fell Stinger If it knocks out a foe the Attack stat is raised. | Bug | Phys | 50 | 100 | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM15 | Electroweb | Electric | 55 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM33 | Reflect | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | 1 |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | 1 |
| TM89 | U-turn | Bug | 70 |
| TM92 | Volt Switch | Electric | 70 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM119 | Iron Head | Steel | 80 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM135 | Pin Missile | Bug | 25 |
| TM170 | Steel Beam | Steel | 140 |
| TM173 | Gravity | Psychic | — |
| HM05 | Flash | Electric | 60 |