Togedemaru in Inclement Emerald
Electric / Steel — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains LightningRod and loses Lightning Rod
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Reversal, Present, Encore, Twineedle, Wish, Fake Out, Tickle, Flail, Disarming Voice
- Move tutors: Fury Cutter, Rollout, Seismic Toss, Covet, Shock Wave, Mimic, Mud-Slap, Super Fang, Counter, Gravity, Dynamic Punch, Endeavor, Electroweb, Magnet Rise, Zen Headbutt, Body Slam, Swagger, Iron Head, Last Resort, Role Play, Double-Edge, Bounce, Helping Hand, Encore, Pin Missile, Reversal, Defense Curl, Electric Terrain, Aurora Beam, Rising Voltage, Agility
In the Rebalanced version
Everything above is the Standard version. In Rebalanced, its abilities are Iron Barbs, LightningRod, Sturdy; base stats are 65 / 108 / 83 / 40 / 73 / 106.
Togedemaru in other guides
The same Pokémon, as 6 other hacks change it:
Where to find Togedemaru
| Area | Method | Level | |
|---|---|---|---|
| New Mauville | Grass | Scales |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 9 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 13 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 21 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 25 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 29 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 33 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 37 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 41 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 45 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 95 | 20 |
| 49 | Spiky Shield Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 10 |
| 53 | Fell Stinger If it knocks out a foe the Attack stat is raised. | Bug | Phys | 50 | 100 | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (17)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not placed on any map — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 60 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Not placed on any map — the source doesn't say where this one comes from | Normal | 1 |
| TM23 | Iron Tail Not placed on any map — the source doesn't say where this one comes from | Steel | 100 |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Route 113 | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map — the source doesn't say where this one comes from | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM49 | Sleep Talk Fortree City — House 2 | Normal | — |
| TM57 | Charge Beam Slateport City | Electric | 50 |