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#777 · Inclement Emerald

Togedemaru in Inclement Emerald

Electric / Steel — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Abilities gains LightningRod and loses Lightning Rod

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Egg moves: Reversal, Present, Encore, Twineedle, Wish, Fake Out, Tickle, Flail, Disarming Voice
  • Move tutors: Fury Cutter, Rollout, Seismic Toss, Covet, Shock Wave, Mimic, Mud-Slap, Super Fang, Counter, Gravity, Dynamic Punch, Endeavor, Electroweb, Magnet Rise, Zen Headbutt, Body Slam, Swagger, Iron Head, Last Resort, Role Play, Double-Edge, Bounce, Helping Hand, Encore, Pin Missile, Reversal, Defense Curl, Electric Terrain, Aurora Beam, Rising Voltage, Agility

In the Rebalanced version

Everything above is the Standard version. In Rebalanced, its abilities are Iron Barbs, LightningRod, Sturdy; base stats are 65 / 108 / 83 / 40 / 73 / 106.

Togedemaru in other guides

The same Pokémon, as 6 other hacks change it:

Where to find Togedemaru

AreaMethodLevel
New MauvilleGrassScales

Level-up moves

LvMoveTypeCatPowAccPP
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
5Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat40
9Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
13Charge
Charges power to boost the electric move used next.
ElectricStat10020
17Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
21Nuzzle
Rubs its cheeks against the foe, paralyzing it.
ElectricPhys2010020
25Magnet Rise
The user levitates with electromagnetism.
ElectricStat10
29Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
33Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010010
37Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat10
41Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
45Pin Missile
Sharp pins are fired to strike 2 to 5 times.
BugPhys259520
49Spiky Shield
Evades attack, and damages the foe if struck.
GrassStat10
53Fell Stinger
If it knocks out a foe the Attack stat is raised.
BugPhys5010025

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (17)

#Move · where to get itTypePow
TM06Toxic
Not placed on any map — the source doesn't say where this one comes from
Poison
TM10Hidden Power
Fortree City — House 2
Normal60
TM17Protect
Lilycove City — Department Store 4F
Normal
TM21Frustration
Not placed on any map — the source doesn't say where this one comes from
Normal1
TM23Iron Tail
Not placed on any map — the source doesn't say where this one comes from
Steel100
TM24Thunderbolt
Mauville City
Electric90
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Route 113
Normal
TM33Reflect
Lilycove City — Department Store 4F
Psychic
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Not placed on any map — the source doesn't say where this one comes from
Normal70
TM44Rest
Lilycove City — House 2
Psychic
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM49Sleep Talk
Fortree City — House 2
Normal
TM57Charge Beam
Slateport City
Electric50