#057 · Pokémon Omega Ruby Origins · changed in this game
Marshadow
FightingGhostShadow Tag
In Omega Ruby Origins: It is not in any of this guide's encounter tables. Its type (Fighting / Ghost) is the same as in the official games. Base stats still total 600; 3 of the six changed, most of all Sp. Atk (90 → 60). Abilities: it gains Shadow Tag and loses Technician.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aura Sphere This move is certain to hit. | Fighting | Spec | 80 | 0 | 20 |
| 1 | Blaze Kick A kick with a high critical- hit ratio. May cause a burn. | Fire | Phys | 85 | 90 | 10 |
| 1 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Iron Head Has a 30 chance to make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 1 | Outrage A rampage of 2 to 3 turns that confuses the user. | Dragon | Phys | 120 | 100 | 10 |
| 1 | Poison Jab has a 30 chance to psn the target. | Poison | Phys | 80 | 100 | 20 |
| 1 | Shadow Sneak Inflics regular damage. | Ghost | Phys | 40 | 100 | 30 |
| 1 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | 0 | 85 | 15 |
| 1 | Zen Headbutt May cause flinching. | Psychic | Phys | 80 | 90 | 10 |
| 18 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | 0 | 20 |
| 45 | Night Slash Deals dmg and has an incrsd crticl-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 54 | Drain Punch User drains the HP inflicted on opponent. | Fighting | Phys | 75 | 100 | 10 |
| 94 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Marshadow
Not found in the wild — evolve or trade for it.
Other changes in this game
- Can be taught by TM or HM: Calm Mind, Work Up, Toxic, Bulk Up, Grass Knot, Hidden Power, Hyper Beam, Protect, Frustration, Shadow Ball, Brick Break, Double Team, Rock Tomb, Facade, Secret Power, Rest, Thief, Focus Blast, Strength, Rock Smash