#802 · HeartGold Generations · unchanged from the official games
Marshadow
FightingGhostTechnician
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Fighting / Ghost), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Punch The foe is punched with an electrified fist. It may leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 1 | Fire Punch The foe is punched with a fiery fist. It may leave the target with a burn. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch The foe is punched with an icy fist. It may leave the target frozen. | Ice | Phys | 75 | 100 | 15 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 1 | Shadow Sneak The user extends its shadow and attacks the foe from behind. This move always goes first. | Ghost | Phys | 40 | 100 | 30 |
| 1 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 1 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | — | 100 | 20 |
| 1 | Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Phys | 60 | 100 | 10 |
| 1 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 11 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 15 | Rolling Kick The user lashes out with a quick, spinning kick. It may also make the target flinch. | Fighting | Phys | 60 | 85 | 15 |
| 16 | Force Palm The foe is attacked with a shock wave. It may also leave the target paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 18 | Role Play The user mimics the foe completely, copying the foe’s natural ability. | Psychic | Stat | — | — | 10 |
| 20 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 21 | Shadow Punch The user throws a punch at the foe from the shadows. The punch lands without fail. | Ghost | Phys | 60 | — | 20 |
| 35 | Jump Kick The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | Fighting | Phys | 100 | 95 | 10 |
| 36 | Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Phys | 60 | 100 | 10 |
| 50 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 52 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 54 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting | Phys | 75 | 100 | 10 |
| 59 | Spectral Thief The user hides in the target's shadow, steals the target's stat boosts, and then attacks | Ghost | Phys | 90 | 100 | 10 |
| 76 | Endeavor An attack move that cuts down the foe’s HP to equal the user’s HP. | Normal | Phys | — | 100 | 5 |
| 76 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 81 | Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Stat | — | — | 30 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 35
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Hidden Power | Normal | 60 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM61 | Will-O-Wisp | Fire | — |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM77 | Psych Up | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Marshadow
Not found in the wild — evolve or trade for it.