#802 · Pokémon Exceeded · unchanged from the official games
Marshadow
FightingGhostTechnician
In Exceeded: It is not in any of this guide's encounter tables. Its type (Fighting / Ghost) and base stats (total 600) are the same as in the official games.
Level-up moves 27
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Assurance An attack that gains power if the foe has been hurt. | Dark | Phys | 60 | 100 | 10 |
| 1 | Copycat The user mimics the last move used by a foe. | Normal | Stat | 1 | — | 20 |
| 1 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 1 | Drain Punch An attack that absorbs over half the damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 1 | Laser Focus Guarantees the next move will be a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 1 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 1 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 11 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 15 | Rolling Kick A fast kick delivered from a rapid spin. | Fighting | Phys | 50 | 100 | 40 |
| 16 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 18 | Role Play Mimics the target and copies all special ability. | Psychic | Stat | — | — | 10 |
| 20 | Copycat The user mimics the last move used by a foe. | Normal | Stat | 1 | — | 20 |
| 21 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 80 | — | 15 |
| 35 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 36 | Assurance An attack that gains power if the foe has been hurt. | Dark | Phys | 60 | 100 | 10 |
| 50 | Sucker Punch Strikes first if the foe is preparing an attack. | Dark | Phys | 80 | 100 | 5 |
| 52 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 54 | Drain Punch An attack that absorbs over half the damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 59 | Spectral Thief Steals the target's stat boosts, then attacks. | Ghost | Phys | 90 | 100 | 10 |
| 76 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 76 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 81 | Laser Focus Guarantees the next move will be a critical hit. | Normal | Stat | — | — | 30 |
| 92 | Dark Bargain Raises all stats, but the Pokémon become cursed. | Dark | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 19
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
Where to find Marshadow
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Livid Shadow, Cursed Body, Ethereal
- What the innates do: Livid Shadow — Ups speed on cursed terrain. · Cursed Body — Disables moves on contact. · Ethereal — Ups evasion vs physical.
- Ability: Technician — Boosts weaker moves.
- How its abilities arrive: Livid Shadow from the start; Cursed Body at Lv 21; Ethereal at Lv 30; Technician at Lv 42
- Tutor moves: Blaze Kick, Counter, Fire Punch, Ice Punch, Psych Up, Rock Slide, Sleep Talk, Snore, Substitute, Swagger, ThunderPunch
- Egg groups: Undiscovered
- Catch rate 3