Marshadow in Elite Redux
#802 · Fighting / Ghost · see locations below
FightingGhost
Abilities
Technician, Greater Spirit, Phantom Pain (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Combat Specialist, Phantom Thief, Unseen Fist
- What the innates do: Combat Specialist — Boosts the power of punching and kicking moves by 1.3x. · Phantom Thief — Attacks with 40BP Spectral Thief on switch-in. · Unseen Fist — Contact moves strike through protection.
- Abilities you pick one of: Technician — Moves with 60 BP or less get a 1.5x boost. · Greater Spirit — Ups highest stat by +1 on entry in fog. · Phantom Pain — Ghost-type moves deal normal damage to Normal.
- Tutor moves: Aura Sphere, Circle Throw, Counter, Curse, Dark Pulse, Eerie Fog, Endure, Energy Wave, Facade, False Swipe, Fire Punch, Focus Blast, Focus Punch, Force Palm, Foul Play, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Knock Off, Laser Focus, Low Kick, Mach Punch, Metronome, Oni Fist, Poison Jab, Power-Up Punch, Protect, Pursuit, Rest, Retaliate, Return, Rock Slide, Rolling Kick, Secret Power, Seismic Toss, Shadow Ball, Shadow Claw, Shadow Punch, Sleep Talk, Spite, Stone Edge, Substitute, Swords Dance, Take Down, Taunt, Thief, Thunder Punch, Torment
- Egg groups: Undiscovered
- Height 0.7 m, weight 22.2 kg
Where to find Marshadow
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Shadow Sneak Priority +1. Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 15 |
| 17 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 17 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 24 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 24 | Phantom Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 90 | 100 | 15 |
| 24 | Throat Chop Chops the throat to disable sound moves for 2 turns. | Dark | Phys | 80 | 100 | 15 |
| 37 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 37 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 37 | Storm Throw This attack always results in a critical hit. | Fighting | Phys | 60 | 100 | 10 |
| 46 | Blaze Kick A kick with a high critical-hit ratio. May cause a burn. | Fire | Phys | 85 | 100 | 10 |
| 46 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 46 | Thunderous Kick Uses a lightning-like kick to hit. Lowers foe's Defense. | Fighting | Phys | 95 | 100 | 10 |
| 51 | Axe Kick An all-in, reckless kick that might confuse the foe. | Dark | Phys | 120 | 90 | 10 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 51 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 51 | Spectral Thief Steals the target's stat boosts, then attacks. | Ghost | Phys | 90 | 100 | 15 |
| 56 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 56 | Shadow Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 120 | 100 | 5 |
| 56 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 61 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 71 | Surging Strikes Mastering the Water style, strikes with 3 critical hits. | Water | Phys | 25 | 100 | 5 |
| 71 | Victory Dance Raises Attack, Defense, and Speed by 1 stage. | Fighting | Stat | — | — | 10 |
| 71 | Wicked Blow Mastering the Dark style, strikes with a critical hit. | Dark | Phys | 80 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|