#073 · Pokémon Omega Ruby Origins · changed in this game
Jellicent
WaterGhostWater Absorb, Damp
In Omega Ruby Origins: First found in New Mauville Section 2 (Grass, Lv 5-35), and in 2 more areas. Its type (Water / Ghost) and base stats (total 480) are the same as in the official games. Abilities: it loses Cursed Body.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb An attack that absorbs half the damage inflicted. | Grass | Spec | 20 | 100 | 25 |
| 1 | Acid Armor Liquifies the user's body to sharply raise DEFENSE. | Poison | Stat | 0 | 0 | 20 |
| 1 | Dazzle G. Inflicts regular damage. | Fairy | Spec | 80 | 100 | 10 |
| 1 | Mist Creates a mist that stops reduction of abilities. | Ice | Stat | 0 | 0 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Pain Split Adds the user and foe's HP, then shares them equally. | Normal | Stat | 0 | 100 | 20 |
| 1 | Poison Sting A toxic attack with barbs, etc., that may poison. | Poison | Phys | 15 | 100 | 35 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 1 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | 0 | 85 | 15 |
| 12 | Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Spec | 60 | 100 | 20 |
| 16 | Rain Dance Boosts the power of WATER- type moves for 5 turns. | Water | Stat | 0 | 0 | 5 |
| 28 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | 0 | 0 | 10 |
| 32 | Shadow Ball Hurls a black blob that may lower the foe's SP. DEF. | Ghost | Spec | 80 | 100 | 15 |
| 36 | Whirlpool Traps and hurts the foe in a whirlpool for 2 to 5 turns. | Water | Spec | 35 | 85 | 15 |
| 43 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 48 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | 0 | 0 | 5 |
| 54 | Water Spout Inflicts more damage if the user's HP is high. | Water | Spec | 150 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Jellicent
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Section 2 | Grass | 5-35 | |
| Abandoned Ship | Super Rod | 5-35 | |
| Route 125 | Old Rod | 40 |
Other changes in this game
- Can be taught by TM or HM: Toxic, Hail, Hidden Power, Taunt, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Giga Drain, Safeguard, Frustration, Return, Psychic, Shadow Ball, Double Team, Sludge Bomb, Scald, Facade, Secret Power, Rest, Surf, Flash, Waterfall, Dive