#593 · HeartGold Generations · unchanged from the official games
Jellicent
WaterGhostWater Absorb, Cursed Body, Damp (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Water / Ghost), base stats (total 480) and abilities are the same as in the official games.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Poison | Stat | — | — | 20 |
| 1 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 20 | 100 | 25 |
| 1 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 1 | Poison Sting The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | Poison | Phys | 15 | 100 | 35 |
| 1 | Night Shade The user makes the foe see a mirage. It inflicts damage matching the user’s level. | Ghost | Spec | — | 100 | 15 |
| 1 | Water Spout The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | Water | Spec | 150 | 100 | 5 |
| 1 | Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Spec | — | 100 | 5 |
| 1 | Bubble A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | Water | Spec | 20 | 100 | 30 |
| 1 | Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Water | Stat | — | — | 15 |
| 5 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 20 | 100 | 25 |
| 9 | Night Shade The user makes the foe see a mirage. It inflicts damage matching the user’s level. | Ghost | Spec | — | 100 | 15 |
| 13 | Bubble Beam A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | Water | Spec | 65 | 100 | 20 |
| 16 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 22 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 25 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Water | Stat | — | — | 5 |
| 27 | Brine If the foe’s HP is down to about half, this attack will hit with double the power. | Water | Spec | 65 | 100 | 10 |
| 27 | Ominous Wind The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | Ghost | Spec | 60 | 100 | 5 |
| 31 | Hex This attack does double damage to a target affected by a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 32 | Shadow Ball The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | Ghost | Spec | 80 | 100 | 15 |
| 36 | Whirlpool Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | Water | Spec | 35 | 85 | 15 |
| 47 | Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
| 48 | Destiny Bond When this move is used, if the user faints, the foe that landed the knockout hit also faints. | Ghost | Stat | — | — | 5 |
| 61 | Water Spout The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | Water | Spec | 150 | 100 | 5 |
| 61 | Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Spec | — | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 39
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM36 | Sludge Bomb | Poison | 90 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Brine | Water | 65 |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
| HM03 | Surf | Water | 90 |
| HM05 | Whirlpool | Water | 35 |
| HM07 | Waterfall | Water | 80 |
Where to find Jellicent
Not found in the wild — evolve or trade for it.