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Starmie
#121 · Pokémon Mirror Gold · changed in this game

Starmie

WaterPsychicWater Absorb, Natural Cure

In Mirror Gold: First found in Route 10 (Good Rod, Lv 58-61), and in 2 more areas. Its type (Water / Psychic) is the same as in the official games. Base stats total 530, up from 520; 2 of the six changed, most of all Sp. Atk (100 → 115). Abilities: it gains Water Absorb and loses Illuminate and Analytic. 17 of its 22 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Harden and Tackle.

Level-up moves 22

LvMoveTypeCatPowAccPP
1Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
1Harden
Raises the user’s Defense by one stage.
NormalStat——30
10Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
13Psybeam
Has a chance to confuse the target.
PsychicSpec6510020
16Rapid Spin
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
NormalPhys5010040
19Brine
Has double power against Pokémon that have less than half their max HP remaining.
WaterSpec6510010
22Swift
Never misses.
NormalSpec60—20
25Confuse Ray
Confuses the target.
GhostStat—10010
28Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat——30
31Surf
Inflicts regular damage and can hit Dive users.
WaterSpec9010015
34Expanding Force
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
PsychicSpec8010010
37Recover
Heals the user by half its max HP.
NormalStat——5
40Power Gem
Inflicts regular damage with no additional effect.
RockSpec8010020
40Rock Slide
Has a chance to make the target flinch.
RockPhys759010
43Spotlight
Forces the target’s opponents to aim at the target for the rest of the turn.
NormalStat——15
46Cosmic Power
Raises the user’s Defense and Special Defense by one stage.
PsychicStat——20
49Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec110805
49Liquidation
Has a chance to lower the target’s Defense by one stage.
WaterPhys8510010
52Psychic
Has a chance to lower the target’s Special Defense by one stage.
PsychicSpec9010010
52Zen Headbutt
Has a chance to make the target flinch.
PsychicPhys809015
58Flip Turn
User must switch out after attacking.
WaterPhys6010020
65Ice Spinner
IcePhys8010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 51

#Move · where to get itTypePow
TR02Toxic
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Poison—
TR03Hydro Pump
Ruins of Alph, W room (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart)
Water110
TR05Hyper Beam
Celadon Department Store Upper 2F (also at Viridian Mart)
Normal150
TM006Scald
Goldenrod Department Store Upper 2F
Water80
TR06Blizzard
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Ice110
TM007Hail
Mahogany Mart Post-Rocket Hideout
Ice—
TR07Thunder
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Electric110
TR08Giga Impact
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Normal150
TM010Hidden Power
Normal60
TR12Agility
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Psychic—
TM013Ice Beam
Ice90
TR13Thunder Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric—
TR14Water Pulse
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Water60
TM016Light Screen
Goldenrod Department Store 5F
Psychic—
TM017Protect
Goldenrod Department Store 5F
Normal—
TM018Rain Dance
Water—
TM021Frustration
Celadon Department Store 3F
Normal—
TM024Thunderbolt
Electric90
TM025Tri Attack
Goldenrod Department Store 5F
Normal80
TM026Psyshock
Psychic80
TR26Endure
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Normal—
TM027Return
Celadon Department Store 3F
Normal—
TM029Psychic
Psychic90
TM033Reflect
Goldenrod Department Store 5F
Psychic—
TR34Cosmic Power
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Psychic—
TM042Facade
Normal70
TM043Secret Power
Normal70
TM044Rest
Psychic—
TM045Attract
Normal—
TM048Skill Swap
Psychic—
TR50Trick Room
Union Cave 1F (hidden) (also at Celadon Department Store Upper 2F, Saffron Mart)
Psychic—
TM055Brine
Celadon Department Store 3F
Water65
TM067Recycle
Goldenrod Department Store Upper 2F
Normal—
TM070Flash
Goldenrod Department Store 5F
Normal—
TM072Avalanche
Celadon Department Store 3F
Ice60
TM074Gyro Ball
Steel—
TM077Psych Up
Goldenrod Department Store Upper 2F
Normal—
TM082Sleep Talk
Normal—
TM085Dream Eater
Psychic100
TM086Grass Knot
Grass—
TM087Swagger
Celadon Department Store 3F
Normal—
TM090Substitute
Normal—
TM091Flash Cannon
Steel80
TM101Power Gem
Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F)
Rock80
TM109Trick
Saffron Mart (also at Celadon Department Store 3F)
Psychic—
TM114Curse
Olivine Mart (also at Celadon Department Store 3F)
Ghost—
TM116Dazzling Gleam
Celadon Department Store 3F
Fairy80
TM156Double-Edge
Goldenrod Department Store 5F
Normal120
HM03Surf
Water90
HM05Whirlpool
Water35
HM07Waterfall
Water80

Where to find Starmie

AreaMethodLevel
Route 10Good Rod58-61
Route 10Rod (swarm)
Route 10Super Rod55-65
Route 35Super Rod55-65
Whirl Islands 1FGood Rod36-38
Whirl Islands 1FOld Rod36-38
Whirl Islands 1FRod (swarm)
Whirl Islands 1FSuper Rod55-65

Other changes in this game

  • Egg moves: Aurora Beam, Barrier, Supersonic
  • Tutor moves: Ally Switch, Dive, Double-Edge, Dream Eater, Endure, Expanding Force, Flip Turn, Gravity, Ice Beam, Icy Wind, Magic Coat, Meteor Beam, Mimic, Pain Split, Psych Up, Recycle, Rollout, Signal Beam, Skill Swap, Sleep Talk, Snore, Substitute, Swagger, Swift, Telekinesis, Thunderbolt, Thunder Wave, Trick, Twister, Water Pulse, Wonder Room
  • A wild one can hold Stardust (common) or Star Piece (rare).