#121 · Pokémon Emerald Rule-ette · unchanged from the official games
Starmie
WaterPsychicIlluminate, Natural Cure, Analytic (hidden)
In Emerald Rule-ette: Not in the wild: evolve Staryu with a Water Stone. Its type (Water / Psychic), base stats (total 520) and abilities are the same as in the official games. 11 of its 16 level-up moves are new compared with Pokémon Emerald, including Brine and Cosmic Power.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brine Does double damage to foes with half HP or less. | Water | Spec | 65 | 100 | 10 |
| 1 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 1 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 1 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 1 | Minimize Minimizes the user's size to sharply raise evasiveness. | Normal | Stat | — | — | 10 |
| 1 | Power Gem Attacks with rays of light that sparkle like diamonds. | Rock | Spec | 80 | 100 | 20 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 1 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 1 | Rapid Spin User spins and removes some effects, while upping speed. | Normal | Phys | 50 | 100 | 40 |
| 1 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 1 | Surf Creates a huge wave, then crashes it down on the field. | Water | Spec | 90 | 100 | 15 |
| 1 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F (pick up) | Water | 60 |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM07 | Hail Shoal Cave — Low Tide Ice Room (pick up) | Ice | — |
| TM13 | Ice Beam Mauville City — Game Corner (pick up); Abandoned Ship — Room B1F (pick up) | Ice | 90 |
| TM14 | Blizzard Lilycove City — Department Store 4F (buy) | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM24 | Thunderbolt Mauville City (pick up); Mauville City — Game Corner (pick up) | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F (buy) | Electric | 110 |
| TM29 | Psychic Mauville City — Game Corner (pick up); Victory Road — B1F (pick up) | Psychic | 90 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| TM48 | Skill Swap Mt. Pyre — Exterior (pick up) | Psychic | — |
| HM03 | Surf Petalburg City — Wally's House (pick up) | Water | 90 |
| HM05 | Flash Granite Cave — 1F (pick up) | Normal | — |
| HM07 | Waterfall Sootopolis City (pick up) | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House (pick up) | Water | 80 |
Where to find Starmie
Not found in the wild — evolve or trade for it.