#494 · HeartGold Generations · unchanged from the official games
Victini
PsychicFireVictory Star
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic / Fire), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | V-create The user hurls the hot flame on its forehead. It lowers the user’s Def, Sp. Def, and Speed. | Fire | Phys | 180 | 95 | 5 |
| 1 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Flame Charge The user cloaks itself in flames and attacks. It also ups the user’s Speed. | Fire | Phys | 50 | 100 | 20 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 1 | Searing Shot The user torches everything around it in an inferno of scarlet flames. It may burn the foes. | Fire | Spec | 100 | 100 | 5 |
| 1 | Incinerate The user burns the foe completely, rendering a held Berry useless. | Fire | Spec | 60 | 100 | 15 |
| 7 | Work Up The user rouses itself to raise its Attack and Sp. Atk stats. | Normal | Stat | — | — | 30 |
| 14 | Incinerate The user burns the foe completely, rendering a held Berry useless. | Fire | Spec | 60 | 100 | 15 |
| 22 | Headbutt The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | Normal | Phys | 70 | 100 | 15 |
| 22 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 25 | Flame Charge The user cloaks itself in flames and attacks. It also ups the user’s Speed. | Fire | Phys | 50 | 100 | 20 |
| 41 | Flame Burst The user attacks the foe with a bursting flame. | Fire | Spec | 70 | 100 | 15 |
| 45 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 45 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | — | 100 | 15 |
| 52 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 52 | Inferno The foe is engulfed by an intense fire that is sure to leave a burn. | Fire | Spec | 100 | 50 | 5 |
| 63 | Searing Shot The user torches everything around it in an inferno of scarlet flames. It may burn the foes. | Fire | Spec | 100 | 100 | 5 |
| 67 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 75 | Flare Blitz The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | Fire | Phys | 120 | 100 | 15 |
| 86 | Final Gambit The user risks all, dealing damage equal to its HP and then fainting from exhaustion. | Fighting | Spec | — | 100 | 5 |
| 90 | Overheat The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Fire | Spec | 130 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 50
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM50 | Overheat | Fire | 130 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM61 | Will-O-Wisp | Fire | — |
| TM63 | Embargo | Dark | — |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM89 | U-turn | Bug | 70 |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Victini
Not found in the wild — evolve or trade for it.