Victini in Blaze Black 2 & Volt White 2
#494 · Psychic / Fire · Victini appears back within Liberty Tower Garden once more. The fun thing is, you can access it right from the start! So you're able to incorporate Victini into your main team, just as you could in the first Black & White games if you got the Liberty Ticket early enough. You'll also find Victini at Level 15, exactly the same as in the first Black and White games!
Abilities
Victory Star, Victory Star
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Victini
Not found in the wild — Victini appears back within Liberty Tower Garden once more. The fun thing is, you can access it right from the start! So you're able to incorporate Victini into your main team, just as you could in the first Black & White games if you got the Liberty Ticket early enough. You'll also find Victini at Level 15, exactly the same as in the first Black and White games!.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Fusion Bolt** New to this hack With Fusion Flare, inflicts double damage. | Electric | Phys | 100 | 100 | 5 |
| 1 | Fusion Flare** New to this hack With Fusion Bolt, inflicts double damage. | Fire | Spec | 100 | 100 | 5 |
| 1 | Incinerate Destroys the target’s held berry. | Fire | Spec | 50 | 100 | 15 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 1 | Searing Shot Has a chance to burn the target. | Fire | Spec | 100 | 100 | 5 |
| 1 | V-create** New to this hack Lowers the user’s Defense, Special Defense, and Speed by one stage each. | Fire | Phys | 180 | 95 | 5 |
| 9 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 17 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 25 | Flame Charge Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Phys | 50 | 100 | 20 |
| 33 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 41 | Flame Burst Deals splash damage to Pokémon next to the target. | Fire | Spec | 70 | 100 | 15 |
| 49 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 57 | Inferno Has a chance to burn the target. | Fire | Spec | 100 | 50 | 5 |
| 65 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 73 | Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Phys | 120 | 100 | 15 |
| 81 | Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Spec | — | 100 | 5 |
| 89 | Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Spec | 20 | 100 | 10 |
| 97 | Overheat Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Spec | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (45)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM35 | Flamethrower Reversal Mountain — in an item ball | Fire | 95 |
| TM38 | Fire Blast Same place as Black 2 / White 2 | Fire | 120 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM43 | Flame Charge Route 5 — in an item ball | Fire | 50 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM50 | Overheat Route 23 — in an item ball | Fire | 140 |
| TM52 | Focus Blast Relic Passage — in an item ball | Fighting | 120 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM59 | Incinerate Virbank Complex — in an item ball | Fire | 50 |
| TM61 | Will-O-Wisp Same place as Black 2 / White 2 | Fire | — |
| TM63 | Embargo Same place as Black 2 / White 2 | Dark | — |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM89 | U-turn Route 7 — in an item ball | Bug | 70 |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |