Lugia in Blaze Black 2 & Volt White 2
#249 · Psychic / Flying · Lugia is encountered at Level 75, found on the first floor of the Abyssal Ruins after talking to a Veteran in Giant Chasm after battling with the original Kyurem. Use the west entrance.
Abilities
Pressure, Multiscale, Multiscale (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Pressure, Pressure, Multiscale.
Where to find Lugia
Not found in the wild — Lugia is encountered at Level 75, found on the first floor of the Abyssal Ruins after talking to a Veteran in Giant Chasm after battling with the original Kyurem. Use the west entrance..
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Spec | 50 | 100 | 10 |
| 1 | Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 9 | Gust Inflicts regular damage and can hit Pokémon in the air. | Flying | Spec | 40 | 100 | 35 |
| 15 | Dragon Rush Has a chance to make the target flinch. | Dragon | Phys | 100 | 75 | 10 |
| 23 | Extrasensory Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 30 |
| 29 | Rain Dance Changes the weather to rain for five turns. | Water | Stat | — | — | 5 |
| 37 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
| 43 | Aeroblast Has an increased chance for a critical hit. | Flying | Spec | 100 | 95 | 5 |
| 50 | Punishment Power increases against targets with more raised stats, up to a maximum of 200. | Dark | Phys | — | 100 | 5 |
| 57 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Spec | 60 | 100 | 5 |
| 65 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 71 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 79 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 85 | Natural Gift Power and type depend on the held berry. | Normal | Phys | — | 100 | 15 |
| 93 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 99 | Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Phys | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (47)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM05 | Roar Same place as Black 2 / White 2 | Normal | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM07 | Hail Same place as Black 2 / White 2 | Ice | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM14 | Blizzard Same place as Black 2 / White 2 | Ice | 120 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM37 | Sandstorm Same place as Black 2 / White 2 | Rock | — |
| TM40 | Aerial Ace Same place as Black 2 / White 2 | Flying | 60 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM49 | Echoed Voice Same place as Black 2 / White 2 | Normal | 40 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM58 | Hurricane Wherever Black 2 / White 2 put TM58 (it held Sky Drop there) | Flying | 120 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM82 | Dragon Tail Same place as Black 2 / White 2 | Dragon | 60 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |
| HM03 | Surf Same place as Black 2 / White 2 | Water | 95 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |
| HM05 | Waterfall Undella Town — given to you | Water | 80 |
| HM06 | Dive Victory Road — given to you | Water | 80 |