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Steelix (Mega)
#208 · Pokémon Exceeded · changed in this game

Steelix (Mega)

SteelGroundSand Force, Sand Force

In Exceeded: Not in the wild: Mega Evolve Steelix holding the Steelixite. Steel / Ground type, base stats total 610.

Level-up moves 36

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalPhys509010
1Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
1Dragon Fang
A bite attack that may raise the user's Attack.
DragonPhys759515
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys659515
1Harden
Stiffens the body's muscles to raise Defense.
NormalStat——30
1Ice Fang
May cause flinching or leave the foe frozen.
IcePhys659515
1Mud Sport
Covers the user in mud to raise electrical resistance.
GroundStat—10015
1Rock Polish
Polishes to raise Sp. Def and sharply raise Speed.
RockStat——20
1Rock Throw
Throws small rocks to strike the foe.
RockPhys509015
1Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys659515
8Rock Throw
Throws small rocks to strike the foe.
RockPhys509015
9Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalPhys509010
12Rock Tomb
Stops the foe from moving with rocks and cuts Speed.
RockPhys609515
15Curse
A move that functions differently for Ghosts.
Stat——10
15Rage
Raises the user's Attack every time it is hit.
NormalPhys2010020
16Autotomize
Sheds additional weight to boost base Speed by 100.
SteelStat——15
16Smack Down
Throws a rock to knock the foe down to the ground.
RockPhys7010015
20Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
21Harden
Stiffens the body's muscles to raise Defense.
NormalStat——30
22Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
23Stealth Rock
Sets floating stones that hurt a foe switching in.
RockStat——20
24DragonBreath
Super effective on Dragon- types. May cause burn.
FireSpec7010020
28Sand Tomb
Traps and hurts the foe in quicksand for 2 to 5 turns.
GroundPhys808510
29Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
30Rock Polish
Polishes to raise Sp. Def and sharply raise Speed.
RockStat——20
31Slam
Slams the foe with a long tail, vine, etc.
NormalPhys8010020
40Sandstorm
Causes a sandstorm that rages for several turns.
RockStat——10
42Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
42Iron Tail
Attacks with a rock-hard tail. May lower Defense.
SteelPhys1008510
43Dig
Digs underground the first turn and strikes next turn.
GroundPhys8010010
49Stone Edge
Stabs the foe with stones. High critical-hit ratio.
RockPhys100805
51Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
60Magnet Rise
Levitates and doubles Speed stat for 5 turns.
ElectricStat——10
68Underground Bite
Digs underground the first turn and bites next turn.
GroundPhys10010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Steelix (Mega)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Adamantium Skin, Impenetrable, Strong Jaw
  • What the innates do: Adamantium Skin — No physical “supereffective”. · Impenetrable — Only damaged by attacks. · Strong Jaw — Boosts biting moves.
  • Abilities you pick one of: Sand Force — Powers up in a sandstorm. · Sand Force — Powers up in a sandstorm.
  • How its abilities arrive: Adamantium Skin, Fortitude, Strong Jaw from the start; Sand Force at Lv 16; Impenetrable at Lv 28; Sheer Force at Lv 34
  • Egg groups: Mineral
  • Catch rate 25