#208 · Pokémon Exceeded · changed in this game
Steelix (Mega)
SteelGroundSand Force, Sand Force
In Exceeded: Not in the wild: Mega Evolve Steelix holding the Steelixite. Steel / Ground type, base stats total 610.
Level-up moves 36
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 50 | 90 | 10 |
| 1 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 1 | Dragon Fang A bite attack that may raise the user's Attack. | Dragon | Phys | 75 | 95 | 15 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Rock Polish Polishes to raise Sp. Def and sharply raise Speed. | Rock | Stat | — | — | 20 |
| 1 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 1 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 8 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 9 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 50 | 90 | 10 |
| 12 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 95 | 15 |
| 15 | Curse A move that functions differently for Ghosts. | Stat | — | — | 10 | |
| 15 | Rage Raises the user's Attack every time it is hit. | Normal | Phys | 20 | 100 | 20 |
| 16 | Autotomize Sheds additional weight to boost base Speed by 100. | Steel | Stat | — | — | 15 |
| 16 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 70 | 100 | 15 |
| 20 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 21 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 22 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 23 | Stealth Rock Sets floating stones that hurt a foe switching in. | Rock | Stat | — | — | 20 |
| 24 | DragonBreath Super effective on Dragon- types. May cause burn. | Fire | Spec | 70 | 100 | 20 |
| 28 | Sand Tomb Traps and hurts the foe in quicksand for 2 to 5 turns. | Ground | Phys | 80 | 85 | 10 |
| 29 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 30 | Rock Polish Polishes to raise Sp. Def and sharply raise Speed. | Rock | Stat | — | — | 20 |
| 31 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 100 | 20 |
| 40 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 42 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 42 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 100 | 85 | 10 |
| 43 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 49 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 51 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 60 | Magnet Rise Levitates and doubles Speed stat for 5 turns. | Electric | Stat | — | — | 10 |
| 68 | Underground Bite Digs underground the first turn and bites next turn. | Ground | Phys | 100 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Steelix (Mega)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Adamantium Skin, Impenetrable, Strong Jaw
- What the innates do: Adamantium Skin — No physical “supereffective”. · Impenetrable — Only damaged by attacks. · Strong Jaw — Boosts biting moves.
- Abilities you pick one of: Sand Force — Powers up in a sandstorm. · Sand Force — Powers up in a sandstorm.
- How its abilities arrive: Adamantium Skin, Fortitude, Strong Jaw from the start; Sand Force at Lv 16; Impenetrable at Lv 28; Sheer Force at Lv 34
- Egg groups: Mineral
- Catch rate 25