Steelix (Mega) in Inclement Emerald
Steel / Ground — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats Attack 85 → 125, Defense 200 → 230, Sp. Def 65 → 95 (total 510 → 610)
- Abilities gains Sand Force and loses Rock Head, Sturdy, Sheer Force
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Move tutors: Psychic Fangs, Rollout, Mimic, Mud-Slap, Psych Up, Magnet Rise, Body Slam, Swagger, Iron Head, Aqua Tail, Double-Edge, Earth Power, Power Gem, Crunch, Dragon Dance, Selfdestruct, Mud Shot, Rock Blast, Ice Fang, Fire Fang, Thunder Fang, Defense Curl, Meteor Beam, Scorching Sands, Body Press, High Horsepower, Stomping Tantrum
In the Rebalanced version
Everything above is the Standard version. In Rebalanced, its abilities are Sand Force; base stats are 75 / 145 / 230 / 55 / 105 / 20.
Steelix (Mega) in other guides
The same Pokémon, as 4 other hacks change it:
Where to find Steelix (Mega)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 1 | Iron Tail On evolution Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 100 | 75 | 15 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 1 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 4 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 50 | 100 | 15 |
| 8 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 10 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 95 | 15 |
| 12 | Dragon Breath Strikes the foe with an incredible blast of breath. | Dragon | Spec | 60 | 100 | 20 |
| 13 | Rage Raises the user's Attack every time it is hit. | Normal | Phys | 20 | 100 | 20 |
| 16 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 20 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 20 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 24 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 28 | Sand Tomb Traps and hurts the foe in quicksand for 2 to 5 turns. | Ground | Phys | 35 | 85 | 15 |
| 32 | Stealth Rock Sets floating stones that hurt a foe switching in. | Rock | Stat | — | — | 20 |
| 36 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 40 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 44 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 52 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 56 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 60 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Not placed on any map — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 60 |
| TM11 | Sunny Day Not placed on any map — the source doesn't say where this one comes from | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Not placed on any map — the source doesn't say where this one comes from | Normal | 1 |
| TM23 | Iron Tail Not placed on any map — the source doesn't say where this one comes from | Steel | 100 |
| TM26 | Earthquake Not placed on any map — the source doesn't say where this one comes from | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM28 | Dig Route 114 — Fossil Maniac's House | Ground | 80 |
| TM32 | Double Team Route 113 | Normal | — |
| TM37 | Sandstorm Not placed on any map — the source doesn't say where this one comes from | Rock | — |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map — the source doesn't say where this one comes from | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM49 | Sleep Talk Fortree City — House 2 | Normal | — |
| TM58 | Endure Slateport City — Pokemon Fan Club | Normal | — |
| TM59 | Dragon Pulse Not placed on any map — the source doesn't say where this one comes from | Dragon | 85 |
| TM63 | Rock Slide Not placed on any map — the source doesn't say where this one comes from | Rock | 75 |