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Regirock
#377 · Pokémon Exceeded · unchanged from the official games

Regirock

RockSolid Rock, Sighting System (hidden)

In Exceeded: It is not in any of this guide's encounter tables. Its type (Rock) and base stats (total 580) are the same as in the official games. 6 of its 15 level-up moves are new compared with Pokémon Emerald, including Bulldoze and Charge Beam.

Level-up moves 23

LvMoveTypeCatPowAccPP
1Bulldoze
Stomps down on the ground. Lowers Speed.
GroundPhys6010020
1Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec5010020
1Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
1Hammer Arm
A swinging fist attack that also lowers Speed.
FightingPhys1009010
1Lock-On
Ensure the next move's hit and doubles the damage.
NormalStat——5
1Rock Throw
Throws small rocks to strike the foe.
RockPhys509015
1Stomp
Stomps the enemy with a big foot. May cause flinching.
NormalPhys6510020
1Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
8Rock Throw
Throws small rocks to strike the foe.
RockPhys509015
13Bulldoze
Stomps down on the ground. Lowers Speed.
GroundPhys6010020
18Stomp
Stomps the enemy with a big foot. May cause flinching.
NormalPhys6510020
22Curse
A move that functions differently for Ghosts.
Stat——10
24Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
27AncientPower
An attack that may raise all stats.
RockSpec601005
34Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec5010020
38Iron Defense
Hardens the body's surface to sharply raise Defense.
SteelStat——15
41Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
57Lock-On
Ensure the next move's hit and doubles the damage.
NormalStat——5
57Stone Edge
Stabs the foe with stones. High critical-hit ratio.
RockPhys100805
61Hammer Arm
A swinging fist attack that also lowers Speed.
FightingPhys1009010
61Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
76Hyper Beam
Powerful, but leaves the user immobile the next turn.
NormalSpec150905
78Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 29

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM34Shock Wave
Mauville City Gym
Electric60
TM37Sandstorm
Not handed out, sold or hidden anywhere in this game's own map data
Rock—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM55Body Press
Dewford Town — Pokemon Center 2F
Fighting80
TM59Natural Gift
Slateport City
Normal1
TM63Sandy Terrain
Not handed out, sold or hidden anywhere in this game's own map data
Ground—
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
TM69Stone Edge
Not handed out, sold or hidden anywhere in this game's own map data
Rock100
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Regirock

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Power Core, Clear Body, Impenetrable
  • What the innates do: Power Core — More defensive more damage. · Clear Body — Prevents stat reduction. · Impenetrable — Only damaged by attacks.
  • Abilities you pick one of: Solid Rock — Weakens “supereffective”. · Sighting System — Trades Accuracy for priority.
  • Hidden ability: Sighting System
  • How its abilities arrive: Solid Rock (always on) from the start; Clear Body at Lv 10; Impenetrable (always on) at Lv 20; Power Core (always on) at Lv 30; Sighting System at Lv 50; Infused Core at Lv 65; Animated Construct at Lv 75
  • Tutor moves: AncientPower, Body Slam, Counter, Defense Curl, Double-Edge, DynamicPunch, Endure, Explosion, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Mimic, Mud-Slap, Psych Up, Rock Slide, Rollout, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch
  • Egg groups: Undiscovered
  • Catch rate 3