#1004 · Pokémon Exceeded · unchanged from the official games
Iron Thorns
RockElectricQuark Drive
In Exceeded: It is not in any of this guide's encounter tables. Its type (Rock / Electric) and base stats (total 570) are the same as in the official games.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 7 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 21 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 95 | 15 |
| 28 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 35 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 42 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 49 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 56 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 63 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 14 | 85 | 20 |
| 68 | Proton Scream Leaves the user immobile the next turn if no Elec. Terrain. | Electric | Spec | 150 | 90 | 5 |
| 70 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 77 | Stealth Rock Sets floating stones that hurt a foe switching in. | Rock | Stat | — | — | 20 |
| 84 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 91 | Giga Impact Powerful, but leaves the user immobile the next turn. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw Not handed out, sold or hidden anywhere in this game's own map data | Dragon | 80 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM28 | Dig Route 114 — Fossil Maniac's House | Ground | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM37 | Sandstorm Not handed out, sold or hidden anywhere in this game's own map data | Rock | — |
| TM38 | Fire Blast Lilycove City — Department Store 4F | Fire | 120 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM55 | Body Press Dewford Town — Pokemon Center 2F | Fighting | 80 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM69 | Stone Edge Not handed out, sold or hidden anywhere in this game's own map data | Rock | 100 |
Where to find Iron Thorns
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Metalmorph, Plus, Solid Rock
- What the innates do: Metalmorph — Becomes Steel-type. · Plus — Syncs moves with Minus. · Solid Rock — Weakens “supereffective”.
- Ability: Quark Drive — Elec. field ups best stat.
- How its abilities arrive: Metalmorph, Plus, Solid Rock from the start; Quark Drive at Lv 30
- Tutor moves: Body Slam, Endure, Fire Punch, Ice Punch, Rock Slide, Substitute, Swords Dance, Thunder Wave, ThunderPunch
- Egg groups: Undiscovered
- Catch rate 30