Iron Thorns in Emerald Imperium
Rock / Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Solid Rock
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Iron Thorns in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Iron Thorns
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Inner Room | Grass | 50-60 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 100 | 15 |
| 1 | Ice Fang May cause flinching or leave the foe with frostbite. | Ice | Phys | 65 | 100 | 15 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 100 | 15 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
| 7 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 21 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 100 | 15 |
| 28 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 35 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 42 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 10 |
| 49 | Accelerock Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 20 |
| 56 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 63 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 100 | 20 |
| 70 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 76 | Dragon Dance A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 84 | Fusion Bolt Summons a thunderbolt. Works well with a fireball. | Electric | Phys | 100 | 100 | 5 |
| 91 | Giga Impact | Normal | Phys | 150 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (50)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw | Dragon | 80 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM28 | Dig | Ground | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Dragon Dance | Dragon | — |
| TM48 | Meteor Beam | Rock | 120 |
| TM52 | Focus Blast | Fighting | 120 |
| TM57 | Charge Beam | Electric | 50 |
| TM71 | Stone Edge | Rock | 100 |
| TM73 | Thunder Wave | Electric | — |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM87 | Low Kick | Fighting | 1 |
| TM92 | Volt Switch | Electric | 70 |
| TM93 | Dragon Tail | Dragon | 60 |
| TM96 | Bulldoze | Ground | 60 |
| TM97 | Snarl | Dark | 55 |
| TM99 | Wild Charge | Electric | 90 |
| TM105 | Body Press | Fighting | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM114 | Fire Fang | Fire | 65 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM119 | Iron Head | Steel | 80 |
| TM133 | Power Gem | Rock | 80 |
| TM134 | Rock Blast | Rock | 25 |
| TM135 | Pin Missile | Bug | 25 |
| TM140 | Iron Defense | Steel | — |
| TM142 | Earth Power | Ground | 90 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM147 | High Horsepower | Ground | 95 |
| TM158 | Body Slam | Normal | 85 |
| TM163 | Supercell Slam | Electric | 120 |
| TM169 | Spikes | Ground | — |
| TM172 | Heavy Slam | Steel | 1 |