Iron Thorns in Elite Redux
#995 · Rock / Electric · see locations below
RockElectric
Abilities
Fearmonger, Solid Rock, Light Metal (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Quark Drive, Sharp Edges, Self Repair
- What the innates do: Quark Drive — Boosts highest stat in Electric Terrain or with Booster Energy. · Sharp Edges — 1/6 HP damage when touched. · Self Repair — Self Sufficient + Natural Cure.
- Abilities you pick one of: Fearmonger — Intimidate + Scare; 10% chance to fear with contact moves. · Solid Rock — Takes 35% less damage from Super-effective moves. · Light Metal — Boosts Speed by 1.3x and halves this Pokémon's weight.
- Tutor moves: Caltrops, Charge Beam, Crush Claw, Discharge, Dragon Claw, Earth Power, Earthquake, Electric Terrain, Endure, Flash, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Iron Fangs, Iron Head, Magnet Rise, Metal Claw, Protect, Rain Dance, Rest, Return, Rock Slide, Rock Throw, Sandstorm, Secret Power, Sleep Talk, Spikes, Stealth Rock, Stone Edge, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Wide Guard, Wild Charge
- Egg groups: Undiscovered
- Height 1.6 m, weight 303.0 kg
Where to find Iron Thorns
| Area | Method | Level | |
|---|---|---|---|
| Victory Road B1F | Grass | — | 5% rare |
| Victory Road Froom | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 1 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 80 | 100 | 15 |
| 17 | Accelerock Priority +1. Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 15 |
| 17 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 24 | Asteroid Shot Launches a asteroid onto the target. Cannot miss. | Rock | Phys | 90 | — | 20 |
| 24 | Rock Climb A charging attack that may confuse the foe. | Rock | Phys | 110 | 100 | 20 |
| 24 | Spine Breaker The foe is struck fearsomely on the back. 30% chance to paralyze. | Rock | Phys | 80 | 100 | 15 |
| 24 | Volt Bolt Not done yet. | Electric | Phys | 70 | 100 | 20 |
| 37 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 37 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 37 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 46 | Mountain Chunk Hurls a chunk of a mountain at the opponent. Can flinch. | Ground | Phys | 110 | 90 | 10 |
| 46 | Rock Wrecker Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but leaves the user immobile the next turn. | Rock | 120 | 100 | 5 | |
| 46 | Shift Gear Rotates its gears to raise Attack and Speed. | Steel | Stat | — | — | 10 |
| 46 | Spiky Shield Priority +4. Evades attack, and causes bleeding if struck. | Grass | Stat | — | — | 10 |
| 51 | Femur Breaker The foe is struck fearsomely on the legs. Paralyzes the target. | Electric | Phys | 120 | 70 | 10 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 56 | Bolt Strike Strikes with a great amount of lightning. May paralyze. | Electric | Phys | 130 | 100 | 5 |
| 56 | Core Enforcer Hits with a ray that nullifies the foe's ability. | Dragon | Phys | 100 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|