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Iron Thorns

Iron Thorns in Pokémon Emerald Rogue

#995 · Rock / Electric · see locations below

RockElectric

Abilities

Quark Drive

Base stats

HP100
Attack134
Defense110
Sp. Attack70
Sp. Defense84
Speed72
Total570

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Tutor moves: Blizzard, Body Press, Body Slam, Breaking Swipe, Brick Break, Bulldoze, Charge, Charge Beam, Crunch, Curse, Dig, Double-Edge, Dragon Claw, Dragon Dance, Dragon Tail, Earth Power, Earthquake, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Endure, Facade, Fire Blast, Fire Fang, Fire Punch, Flamethrower, Fling, Focus Blast, Giga Impact, Heavy Slam, Hidden Power, High Horsepower, Hyper Beam, Ice Beam, Ice Fang, Ice Punch, Iron Defense, Iron Head, Low Kick, Metal Claw, Meteor Beam, Power Gem, Protect, Rain Dance, Rest, Rock Blast, Rock Slide, Rock Tomb, Sand Tomb, Sandstorm, Scary Face, Smack Down, Snarl, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Supercell Slam, Swords Dance, Take Down, Taunt, Tera Blast, Thunder, Thunder Fang, ThunderPunch, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
  • Competitive set (Gen 9 RU): Dragon Dance / Rock Blast / Earthquake / ThunderPunch, Quark Drive, Loaded Dice, Adamant
  • Competitive set (Gen 9 NU): Dragon Dance / Supercell Slam / Earthquake / Ice Punch, Quark Drive, Booster Energy, Jolly
  • Competitive set (Gen 9 Monotype): Dragon Dance / Earthquake / Pin Missile / Rock Blast, Quark Drive, Loaded Dice, Jolly

Where to find Iron Thorns

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys659515
1Ice Fang
May cause flinching or leave the foe frozen.
IcePhys659515
1Iron Defense
Hardens the body's surface to sharply raise Defense.
SteelStat15
1Rock Throw
Throws small rocks to strike the foe.
RockPhys509015
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys659515
7Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
21Rock Tomb
Stops the foe from moving with rocks and cuts Speed.
RockPhys609515
28Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
35Charge
Charges power to boost the electric move used next.
ElectricStat10020
42Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
49Sandstorm
Causes a sandstorm that rages for several turns.
RockStat10
56Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
63Pin Missile
Sharp pins are fired to strike 2 to 5 times.
BugPhys259520
70Earthquake
A powerful quake, but has no effect on flying foes.
GroundPhys10010010
77Stealth Rock
Sets floating stones that hurt a foe switching in.
RockStat20
84Stone Edge
Stabs the foe with stones. High critical-hit ratio.
RockPhys100805
91Giga Impact
Powerful, but leaves the user immobile the next turn.
NormalPhys150905

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide