Iron Thorns in Pokémon Emerald Rogue
#995 · Rock / Electric · see locations below
RockElectric
Abilities
Quark Drive
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Blizzard, Body Press, Body Slam, Breaking Swipe, Brick Break, Bulldoze, Charge, Charge Beam, Crunch, Curse, Dig, Double-Edge, Dragon Claw, Dragon Dance, Dragon Tail, Earth Power, Earthquake, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Endure, Facade, Fire Blast, Fire Fang, Fire Punch, Flamethrower, Fling, Focus Blast, Giga Impact, Heavy Slam, Hidden Power, High Horsepower, Hyper Beam, Ice Beam, Ice Fang, Ice Punch, Iron Defense, Iron Head, Low Kick, Metal Claw, Meteor Beam, Power Gem, Protect, Rain Dance, Rest, Rock Blast, Rock Slide, Rock Tomb, Sand Tomb, Sandstorm, Scary Face, Smack Down, Snarl, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Supercell Slam, Swords Dance, Take Down, Taunt, Tera Blast, Thunder, Thunder Fang, ThunderPunch, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
- Competitive set (Gen 9 RU): Dragon Dance / Rock Blast / Earthquake / ThunderPunch, Quark Drive, Loaded Dice, Adamant
- Competitive set (Gen 9 NU): Dragon Dance / Supercell Slam / Earthquake / Ice Punch, Quark Drive, Booster Energy, Jolly
- Competitive set (Gen 9 Monotype): Dragon Dance / Earthquake / Pin Missile / Rock Blast, Quark Drive, Loaded Dice, Jolly
Where to find Iron Thorns
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 7 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 21 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 95 | 15 |
| 28 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 35 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 42 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 49 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 56 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 63 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 95 | 20 |
| 70 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 77 | Stealth Rock Sets floating stones that hurt a foe switching in. | Rock | Stat | — | — | 20 |
| 84 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 91 | Giga Impact Powerful, but leaves the user immobile the next turn. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|