#437 · Pokémon Exceeded · unchanged from the official games
Bronzong
SteelPsychicSoundproof, Aftermath (hidden)
In Exceeded: Not in the wild: evolve Bronzor at level 33. Its type (Steel / Psychic) and base stats (total 500) are the same as in the official games.
Level-up moves 27
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 1 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 1 | Rain Dance Summons a rain for 5 turns. | Water | Stat | — | — | 5 |
| 1 | Sunny Day Summons a harsh sunlight for 5 turns. | Fire | Stat | — | — | 5 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Weather Ball The move's type and power change with the weather. | Normal | Spec | 50 | 100 | 10 |
| 9 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 10 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 12 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 15 | Psywave Damage scales with user base Sp. Attack. | Psychic | Spec | 1 | 90 | 10 |
| 25 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 26 | Safeguard Prevents all status problems and reduces 25% all damage. | Normal | Stat | — | — | 25 |
| 31 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 31 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 32 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 30 |
| 33 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 35 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 51 | Heavy Slam Does more damage if the user outweighs the foe. | Steel | Phys | 1 | 100 | 10 |
| 51 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 56 | Rain Dance Summons a rain for 5 turns. | Water | Stat | — | — | 5 |
| 57 | Heal Block Prevents the foe from recovering any HP. | Psychic | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM37 | Sandstorm Not handed out, sold or hidden anywhere in this game's own map data | Rock | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM55 | Body Press Dewford Town — Pokemon Center 2F | Fighting | 80 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM04 | Strength Route 112 | Fighting | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 40 |
Where to find Bronzong
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Levitate, Heatproof, Heavy Metal
- What the innates do: Levitate — Not hit by Ground attacks. · Heatproof — Heat and burn protection. · Heavy Metal — Doubles weight.
- Abilities you pick one of: Soundproof — Avoids sound-based moves. · Aftermath — Explodes when KOed.
- Hidden ability: Aftermath
- How its abilities arrive: Heavy Metal from the start; Soundproof at Lv 22; Aftermath at Lv 36; Heatproof at Lv 47; Iron Chime at Lv 55
- Tutor moves: AncientPower, Dream Eater, Endure, Explosion, Psych Up, Rock Slide, Rollout, Signal Beam, Sleep Talk, Snore, Substitute, Swagger
- Egg groups: Mineral
- Catch rate 90