Bronzong in Pokémon Radical Red
#437 · Steel / Psychic · see locations below
SteelPsychic
Abilities
Levitate, Heatproof, Heavy Metal (hidden)
Base stats
Other changes in this hack
- Move tutors: Seed Bomb, Soupercell Slam, Taunt, Giga Drain, Hyper Voice, Icy Wind, Earthquake, Reflect, Flamethrower, Rock Tomb, Steel Wing, Hurricane, Expanding Force, Rising Voltage, Knock Off, X-Scissor, Dragon Tail, Cosmic Power, Dual Wingbeat, Ice Punch, Dazzling Gleam, Scorching Sands, Surf, Strength
- Wild held items: Metal Coat
Where to find Bronzong
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block The user blocks the foe's way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Confusion A weak telekinetic attack that may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Hypnosis Hypnotic suggestion is used to make the foe fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Imprison Prevents foes from using any move that is also known by the user. | Psychic | Stat | — | — | 10 |
| 1 | Psyshield Bash On evolution The user slams into the foe with psychic energy. It raises the user's Defense too. | Psychic | Phys | 70 | 100 | 10 |
| 1 | Psyshield Bash The user slams into the foe with psychic energy. It raises the user's Defense too. | Psychic | Phys | 70 | 100 | 10 |
| 1 | Rain Dance A heavy rain falls for five turns, powering up Water- type moves. | Water | Stat | — | — | 5 |
| 1 | Sunny Day The sun blazes for five turns, powering up Fire-type moves. | Fire | Stat | — | — | 5 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 5 | Hypnosis Hypnotic suggestion is used to make the foe fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 9 | Imprison Prevents foes from using any move that is also known by the user. | Psychic | Stat | — | — | 10 |
| 11 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 15 | Psywave The foe is attacked with an odd, hot energy wave that varies in intensity. | Psychic | Spec | 1 | 100 | 15 |
| 19 | Iron Defense The user hardens its body's surface to sharply raise its Defense stat. | Steel | Stat | — | — | 15 |
| 21 | Feint Attack The user draws up close to the foe disarmingly, then hits without fail. | Dark | Phys | 60 | — | 20 |
| 23 | Psybeam A peculiar ray is shot at the foe. It may leave the foe confused. | Psychic | Spec | 65 | 100 | 20 |
| 25 | Safeguard It protects the user's party from all status problems for five turns. | Normal | Stat | — | — | 25 |
| 29 | Future Sight Two turns after this move is used, the foe is attacked psychically. | Psychic | Spec | 120 | 100 | 10 |
| 31 | Metal Sound A horrible metallic screech is used to sharply lower the foe's Sp. Def. | Steel | Stat | — | 85 | 40 |
| 36 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 42 | Extrasensory The user attacks with an odd power that may make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 45 | Payback If the user moves after the target, this attack's power will be doubled. | Dark | Phys | 50 | 100 | 10 |
| 48 | Heal Block The user prevents the opposing team from using any HP recovery for five turns. | Psychic | Stat | — | 100 | 15 |
| 51 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | 1 | 100 | 10 |
| 54 | Spin Out The user spins angrily, inflicting damage. This sharply lowers the user's Speed. | Steel | Phys | 110 | 100 | 5 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (34)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM08 | Zen Headbutt Silph Co. 7F | Psychic | 80 |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM16 | Light Screen Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM22 | Weather Ball Pokemon Mansion B1F | Normal | 50 |
| TM23 | Iron Head Rock Tunnel 1F | Steel | 80 |
| TM26 | Earthquake Saffron City Gian's House 1F | Ground | 100 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM29 | Psychic Saffron City Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Lavender Town Mr. Fuji's House | Ghost | 80 |
| TM33 | Reflect Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM34 | Teleport Route 3 | Psychic | — |
| TM39 | Rock Tomb Pewter City Gym | Rock | 60 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM55 | Expanding Force Safari Zone Area 4 | Psychic | 80 |
| TM64 | Explosion Celadon City Game Corner Exchange — for sale | Normal | 150 |
| TM66 | Steel Beam Two Island | Steel | 140 |
| TM74 | Gyro Ball Celadon City Game Corner Exchange — for sale | Steel | 1 |
| TM80 | Rock Slide Rock Tunnel B1F | Rock | 75 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM85 | Future Sight Route 13 | Psychic | 120 |
| TM86 | Grass Knot Celadon City Gym | Grass | 1 |
| TM91 | Flash Cannon Celadon City Game Corner Exchange — for sale | Steel | 80 |
| TM96 | Bulldoze Route 5 | Ground | 60 |
| TM104 | Psyshock Underground Path Horizontal | Psychic | 80 |
| TM105 | Psychic Noise Rocket Hideout B3F | Psychic | 75 |
| TM115 | Body Press Silph Co. 5F | Fighting | 80 |
| TM116 | Trick Room Saffron City Gym | Psychic | — |
| TM120 | Ice Spinner Viridian City | Ice | 80 |
| HM04 | Strength Fuchsia City Warden's House | Normal | 80 |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |
| HM06 | Rock Smash Fuchsia City | Fighting | 60 |