Bronzong in Blaze Black 2 & Volt White 2
#437 · Steel / Psychic · see locations below
SteelPsychic
Abilities
Levitate, Heatproof, Heavy Metal (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Moveset: Iron Defense (19) and Gyro Ball (35/36) have had their levels flipped.
- Moveset: Bronzong’s Block has been shifted to Level 1.
- Moveset: Bronzong now learns Zen Headbutt at Level 33.
Where to find Bronzong
| Area | Method | Level | |
|---|---|---|---|
| Celestial Tower | Floor — Roof | 37-39 | |
| Strange House | Floor — Type One | 35-39 | 5% rare |
| Strange House | Floor — Type Two | 36-39 | 5% rare |
| Abundant Shrine | Doubles Grass | 41-44 | 5% rare |
| Dragonspiral Tower - Indoors | Floor — First Room | 62-67 | 5% rare |
| Dragonspiral Tower - Indoors | Floor — First Room | 62-67 | 5% rare |
| Dragonspiral Tower - Indoors | Floor — Second Room | 67-69 | |
| Dragonspiral Tower - Indoors | Floor — Second Room | 67-69 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 1 | Rain Dance Changes the weather to rain for five turns. | Water | Stat | — | — | 5 |
| 1 | Sunny Day Changes the weather to sunny for five turns. | Fire | Stat | — | — | 5 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 5 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 9 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 11 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 15 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 19 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 21 | Feint Attack Never misses. | Dark | Phys | 60 | — | 20 |
| 25 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 29 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 31 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 33 | Block Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 36 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 42 | Extrasensory Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 30 |
| 46 | Payback Power is doubled if the target has already moved this turn. | Dark | Phys | 50 | 100 | 10 |
| 52 | Heal Block Prevents target from restoring its HP for five turns. | Psychic | Stat | — | 100 | 15 |
| 58 | Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Phys | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (43)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM37 | Sandstorm Same place as Black 2 / White 2 | Rock | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM64 | Explosion Victory Road — in an item ball | Normal | 250 |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM69 | Rock Polish Same place as Black 2 / White 2 | Rock | — |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |