Bronzong in Pokémon Emerald Rogue
#437 · Steel / Psychic · see locations below
SteelPsychic
Abilities
Levitate, Heatproof, Heavy Metal (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Ally Switch, Ancient Power, Body Press, Body Slam, Bulldoze, Calm Mind, Charge Beam, Confuse Ray, Earthquake, Endure, Expanding Force, Explosion, Facade, Flash Cannon, Future Sight, Giga Impact, Grass Knot, Gravity, Gyro Ball, Hard Press, Heavy Slam, Helping Hand, Hex, Hidden Power, Hyper Beam, Ice Spinner, Imprison, Iron Defense, Iron Head, Light Screen, Metal Sound, Meteor Beam, Night Shade, Power Gem, Protect, Psybeam, Psych Up, Psychic, Psychic Terrain, Psyshock, Psywave, Rain Dance, Reflect, Rest, Rock Blast, Rock Slide, Rock Tomb, Sandstorm, Shadow Ball, Skill Swap, Sleep Talk, Solar Beam, Stealth Rock, Steel Beam, Stomping Tantrum, Stored Power, Substitute, Sunny Day, Take Down, Tera Blast, Trick, Trick Room, Weather Ball, Zen Headbutt
- Competitive set (Gen 6 Ubers): Stealth Rock / Gyro Ball / Hypnosis / Protect, Levitate, Leftovers, Sassy
- Competitive set (Gen 6 UU, Gen 6 RU, Gen 7 RU): Stealth Rock / Gyro Ball / Hypnosis / Earthquake, Levitate, Leftovers, Sassy
- Competitive set (Gen 6 UU): Gyro Ball / Trick Room / Earthquake / Explosion, Levitate, Macho Brace, Brave
- Competitive set (Gen 6 UU, Gen 6 Monotype): Gyro Ball / Stealth Rock / Hypnosis / Earthquake, Levitate, Leftovers, Sassy
- Competitive set (Gen 6 RU): Trick Room / Gyro Ball / Earthquake / Explosion, Levitate, Macho Brace, Brave
- Competitive set (Gen 6 Vgc2016): Trick Room / Gyro Ball / Hypnosis / Gravity, Levitate, Lum Berry, Sassy
- Competitive set (Gen 6 Vgc2016): Gyro Ball / Trick Room / Skill Swap / Safeguard, Levitate, Lum Berry, Sassy
- Competitive set (Gen 7 UU): Stealth Rock / Hypnosis / Gyro Ball / Psywave, Levitate, Leftovers, Sassy
- Competitive set (Gen 7 RU): Stealth Rock / Hypnosis / Psywave / Protect, Levitate, Leftovers, Calm
- Competitive set (Gen 7 Doubles OU): Trick Room / Gyro Ball / Hypnosis / Protect, Heatproof, Psychium Z, Relaxed
- Competitive set (Gen 7 Battlespotdoubles): Gyro Ball / Trick Room / Earthquake / Hypnosis, Heatproof, Lagging Tail, Brave
- Competitive set (Gen 7 Monotype): Stealth Rock / Gyro Ball / Trick Room / Explosion, Heatproof, Mental Herb, Sassy
- Competitive set (Gen 8 UU): Stealth Rock / Gyro Ball / Trick Room / Hypnosis, Levitate, Leftovers, Brave
- Competitive set (Gen 8 RU): Stealth Rock / Heavy Slam / Earthquake / Hypnosis, Levitate, Leftovers, Careful
- Competitive set (Gen 8 RU): Stealth Rock / Hypnosis / Gyro Ball / Earthquake, Levitate, Leftovers, Careful
- Competitive set (Gen 8 Vgc2020): Trick Room / Body Press / Ally Switch / Gyro Ball, Levitate, Colbur Berry, Relaxed
- Competitive set (Gen 8 Monotype): Stealth Rock / Heavy Slam / Body Press / Hypnosis, Levitate, Leftovers, Impish
- Competitive set (Gen 8 Monotype): Ancient Power / Shadow Ball / Psyshock / Trick Room, Levitate, Odd Incense, Modest
- Competitive set (Gen 9 RU): Iron Defense / Body Press / Psychic / Rest, Levitate, Leftovers, Bold
- Competitive set (Gen 9 RU): Stealth Rock / Body Press / Gyro Ball / Iron Defense, Levitate, Leftovers, Sassy
- Competitive set (Gen 9 NU): Stealth Rock / Heavy Slam / Earthquake / Psychic, Levitate, Leftovers, Sassy
- Competitive set (Gen 9 NU): Iron Defense / Body Press / Psychic / Rest, Levitate, Leftovers, Calm
- Competitive set (Gen 9 NU): Stealth Rock / Body Press / Iron Defense / Gyro Ball, Levitate, Leftovers, Sassy
- Competitive set (Gen 9 PU): Stealth Rock / Heavy Slam / Night Shade / Protect, Levitate, Leftovers, Sassy
- Competitive set (Gen 9 PU): Iron Defense / Calm Mind / Body Press / Stored Power, Levitate, Leftovers, Calm
- Competitive set (Gen 9 Monotype): Iron Defense / Body Press / Heavy Slam / Earthquake, Levitate, Leftovers, Careful
Where to find Bronzong
| Area | Method | Level | |
|---|---|---|---|
| Field 1 — Hoenn | Steel-theme rooms | — | |
| Mountain 1 — Hoenn | Psychic-theme rooms | — | |
| Urban 0 — Hoenn | Steel-theme rooms | — | |
| Urban 0 — Hoenn | Psychic-theme rooms | — | |
| Urban 0 — Kanto | Steel-theme rooms | — | |
| Urban 1 — Kanto | Psychic-theme rooms | — | |
| Urban 0 — Johto | Steel-theme rooms | — | |
| Urban 0 — Johto | Psychic-theme rooms | — | |
| Route 210 — Sinnoh | Psychic-theme rooms | — | |
| Mt. Coronet — Sinnoh | Psychic-theme rooms | — | |
| Mt. Coronet — Sinnoh | Steel-theme rooms | — | |
| Iron Island — Sinnoh | Steel-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 1 | Sunny Day Boosts the power of Fire- type moves for 5 turns. | Fire | Stat | — | — | 5 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Weather Ball The move's type and power change with the weather. | Normal | Spec | 50 | 100 | 10 |
| 12 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 16 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 20 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 24 | Safeguard A mystical force prevents all status problems. | Normal | Stat | — | — | 25 |
| 28 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 20 |
| 32 | Heavy Slam Does more damage if the user outweighs the foe. | Steel | Phys | 1 | 100 | 10 |
| 38 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 44 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 50 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 56 | Rain Dance Boosts the power of Water- type moves for 5 turns. | Water | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|