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Fisherman · Route 12

Fisherman Larry

6 Pokémon · all level caps
100highest level

Fisherman Larry fields 6 Pokémon between level 68 and level 100 in Route 12.

Fought at Route 12.

This is around Rainbow Badge — the sea routes and Fuchsia City in the story — that page lists everything you can have caught by this point.

Types on this team: Water ×5Flying ×2DragonPoisonPsychic

PokémonAbility & itemMovesBase stats
StarmieStarmie
Lv 68
WaterPsychic
Held item Damp RockRain Dance Psychic Hydro Pump Ice Beam
HP60Attack75Defense85Sp. Atk100Sp. Def85Speed115Total520
BlastoiseBlastoise
Lv 68
Water
Held item White HerbEarthquake Shell Smash Ice Beam Surf
HP79Attack83Defense100Sp. Atk85Sp. Def105Speed78Total530
DragoniteDragonite
Lv 68
DragonFlying
Dragon Dance Outrage Roost Iron Head
HP91Attack134Defense95Sp. Atk100Sp. Def100Speed80Total600
TentacruelTentacruel
Lv 68
WaterPoison
Held item Black SludgeVenoshock Acid Armor Toxic Protect
HP80Attack70Defense65Sp. Atk80Sp. Def120Speed100Total515
MagikarpMagikarp
Lv 100
Water
Held item EvioliteDragon Rage Flail Aqua Jet
HP20Attack10Defense55Sp. Atk15Sp. Def20Speed80Total200
GyaradosGyarados
Lv 72
WaterFlying
Held item GyaradositeDragon Dance Crunch Waterfall Earthquake
HP95Attack125Defense79Sp. Atk60Sp. Def100Speed81Total540

How to beat this team

Shared weaknesses. Electric hits 5 of 6, Grass hits 3 of 6, Rock hits 2 of 6, Bug hits 1 of 6.

Level to be ready for. Lv 100 — Magikarp, the highest on the team.

Electric Pokémon you can have caught by this point. From this guide’s own encounter tables, by Rainbow Badge — the sea routes and Fuchsia City:

Open in the interactive guide Build a team for this point