#809 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Melmetal
SteelIron Fist
In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Steel), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder Punch On evolution An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 24 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 32 | Acid Armor Liquifies the user's body to sharply raise Defense. | Poison | Stat | — | — | 20 |
| 40 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 48 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 80 | 85 | 20 |
| 56 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 64 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 72 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 100 | 50 | 5 |
| 80 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 88 | Double Iron Bash The user spins and hits with its arms. May cause flinch. | Steel | Phys | 60 | 100 | 5 |
| 96 | Hyper Beam Powerful, but leaves the user immobile the next turn. | Normal | Spec | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 16
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM13 | Ice Beam Rebel Base | Ice | 90 |
| TM15 | Hyper Beam National Park | Normal | 150 |
| TM17 | Protect Walnut Woods | Normal | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM22 | Solar Beam Nowhere in the region hands this one out — the game doesn't say where it comes from | Grass | 120 |
| TM24 | Thunderbolt Munen Tunnel | Electric | 90 |
| TM25 | Thunder Tradewind Department Store | Electric | 110 |
| TM26 | Earthquake National Park | Ground | 100 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM31 | Brick Break Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 75 |
| TM39 | Rock Tomb Nowhere in the region hands this one out — the game doesn't say where it comes from | Rock | 60 |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
Where to find Melmetal
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Body Slam, Endure, Ice Punch, Mega Kick, Mega Punch, Rock Slide, Snore, Thunder Punch, Thunder Wave