#108 · Pokémon Timeless Diamond & Spaceless Pearl · unchanged from the official games
Chimecho
PsychicLevitate
In Timeless Diamond & Spaceless Pearl: First found in Mt. Coronet (4F 2) (Walking (Morning), Lv 39-42), and in 5 more areas. Its type (Psychic), base stats (total 455) and abilities are the same as in the official games. It learns no level-up move that Pokémon Diamond & Pearl doesn't, but 12 come at a different level.
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Wrap A long body or vines are used to wrap and squeeze the foe for two to five turns. | Normal | Phys | 15 | 90 | 20 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 1 | Astonish The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 13 | Yawn The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Normal | Stat | — | — | 10 |
| 16 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 19 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 22 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 27 | Heal Bell The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Normal | Stat | — | — | 5 |
| 32 | Uproar The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | Normal | Spec | 90 | 100 | 10 |
| 37 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 42 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 47 | Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Swift | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM53 | Energy Ball | Grass | 90 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM67 | Recycle | Normal | — |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Trick Room | Psychic | — |
| HM05 | Defog | Flying | — |
Where to find Chimecho
| Area | Method | Level | |
|---|---|---|---|
| Mt. Coronet (4F 2) | Walking (Morning) | 39-42 | |
| Mt. Coronet (4F 2) | Walking (Day) | 39-42 | |
| Mt. Coronet (4F 2) | Walking (Night) | 39-42 | |
| Mt. Coronet (5F) | Walking (Morning) | 39-43 | |
| Mt. Coronet (5F) | Walking (Day) | 39-43 | |
| Mt. Coronet (5F) | Walking (Night) | 39-43 | |
| Mt. Coronet (6F) | Walking (Morning) | 39-43 | |
| Mt. Coronet (6F) | Walking (Day) | 39-43 | |
| Mt. Coronet (6F) | Walking (Night) | 39-43 | |
| Sendoff Spring | Walking (Morning) | 52-55 | |
| Sendoff Spring | Walking (Day) | 52-55 | |
| Turnback Cave (Between first and second pillars) | Walking (Morning) | 45-48 | |
| Turnback Cave (Between first and second pillars) | Walking (Day) | 45-48 | |
| Turnback Cave (Between first and second pillars) | Walking (Night) | 45-48 | |
| Turnback Cave (Between second and third pillars) | Walking (Morning) | 55-58 | |
| Turnback Cave (Between second and third pillars) | Walking (Day) | 55-58 | |
| Turnback Cave (Between second and third pillars) | Walking (Night) | 55-58 |
Other changes in this game
- Egg moves: Disable, Hypnosis, Recover, Perish Song, Wish